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Old 05-30-2009, 11:03 AM   #1
sikker
 
Join Date: Apr 2009
Default MA-style: Dwarven Shield Fighter

EDIT: Because of posts further down, I have decided to rename it to Axe and Shield Fighter.

OK, inspired by B9Anders' thread on the BasAssKicker-style I will post this fictional MA style in the hopes of getting some constructive criticism and ideas for improvements.

The idea/philosophy behind this style is that it is a style used by elite Dwarven infantry/shock troopers. The style would be used where Dwarves normally fight: in mountainous terrain and underground. One should imagine 50-200 very well trained Dwarfs standing side by side, shields raised and staring gloomily at the enemy. In this world Dwarfs are a very conservative and stubborn race, and would not be prone to going berserk and other rash behavior. One should however consider them extremely determined and unyielding.

Below I have lined up the style as it is now, and with some considerations on the various picks. It is a style made with my GM ... and I can't remember why all choices were made ... so please critique them.

Dwarfen Shield Fighter (3 points - although Weapon Master is sort of required)
Skills: Axe/mace (all standard Dwarven weapons are included here); shield (large)
Techniques:
Close Combat (axe/mace) - Especially when fighting subterranean monsters, one can expect that some wont respect decent combat distance. It is prudent to be competent against giant spiders and such likes;
Counterattack (axe-mace) - No idea why we chose this;
Targeted Attack (axe: Neck) - These Dwarfs don't mess around. Going for the neck ends the combat faster. No need to be ineffective;
Targeted Attack (axe: Legs) - The idea behind this was, that Dwarfs weren't all that tall, and when fighting opponents 2 feet or more larger than yourself it would be advantageous going for the legs rather than the neck.

Cinematic Skills:
Blind Fighting - When the lights go out (as they sometimes do underground), and when fighting creatures with magical darkness effects, this is a must (although Dwarfs do have Night Vision);
Immovable Stance - Dwarfs are tied to the rock. And in this campaign even more so (they were created from the rock). Making them hard to knock back just seems appropriate for tough warriors;
Kiai - Dwarven warcry. Very effective as a sudden shock effect, when combined with the silent Fearsome Stare below. (Imagine charging a rank of disciplined Dwarfs, that are just silently staring you down, and right when you hit them, they make a fearsome war cry that stuns you ... that ought to be intimidating);
Mental Strength - Well. They are Dwarfs. And stubborn. This just fits;
Power Blow - If (for some reason) the tactic with the Warcry isn't used, then one might as well use the free time, while being charged, to prepare an especially powerful blow.

Cinematic Techniques:
Dual weapon Defense (shield) - well ... it is the only cinematic that fitted.

Perks:
Shield Wall Training - of course;
Sure footed (uneven ground) - most fights will be on uneven ground;
Teamwork - should be obvious;
Fearsome Stare - tactics mentioned above. The idea is to have shaken the enemy once they reach melee;
Shoves and Tackles - Shock-troopers can't receive all the charges. Once in a while they have to charge themselves. In GURPS slams are the best way to charge ... and when employing a shield this is an easy pick.
Focused Fury - Not sure the reasoning for including this. But I guess it is nice extra damage.

So please: Comment. In your opinion: What's good. What's bad. What's missing. What's too much.

Last edited by sikker; 05-31-2009 at 03:16 AM. Reason: Changed the text for TA legs
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