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Old 05-29-2009, 12:21 AM   #1
Flyndaran
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Default Re: Giant PC's Weapons

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Originally Posted by Rev. Pee Kitty View Post
...(That is, you can have giants and yet decide that their gear is still realistically larger and heavier.)
Then you must deal with how every realistic giant MUST spend lots of their money on armored boots.
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Old 05-29-2009, 10:04 PM   #2
Phaelen Bleux
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Default Re: Giant PC's Weapons

Well, here's my solution (sorry, the tables got a little messy):

Weapons for Giants
Weapon Human(base) Giant (wgt x 2.5) Huge Giant (wgt x 4) Colossal Giant (wgt x 5.5)
Dagger 0.25 0.6 1 1.4
Small Knife 0.5 1.25 2 2.75
Large Knife 1 2.5 4 5.5
Long Knife 1.5 3.75 6 8.25
Shortsword 2 5 8 11
Broadsword 3 7.5 12 16.5
Bastard Sword 5 12.5 20 27.5
Greatsword 7 17.5 28 38.5

Therefore, for a (Small) Giant:
Human Greatsword = Giant Broadsword (use Broadsword skill)
Human Bastard Sword = Giant Shortsword (use Shortsword skill)
Human Broadsword = Giant Long Knife (use Shortsword skill)
Human Shortsword = Giant Large Knife (use Knife skill)
Human Long Knife = Giant Small Knife (use Knife skill)
Human Large Knife = Giant Small Knife (use Knife skill)
Human Small Knife = Giant Dagger (use Knife skill)
Damage is rolled as for the Human weapon type using the Giant's ST.

So, a giant wielding a broadsword sized for a giant uses his Broadsword skill, but rolls for damage as if he possessed a human-sized greatsword wielded with the giant's ST.

Weapon Wgt Sw Thr Min ST Reach Cost
Dagger 0.25 0 thr-1 0 C 20
Small Knife 0.5 sw-3 thr-1 0 C,1 30
Large Knife 1 sw-2 thr 0 C,1 40
Long Knife 1.5 sw-1 thr 7 C,1 120
Shortsword 2 sw thr 7 1 400
Broadsword 3 sw+1 thr+2 10 1 600
Bastard Sword 5 sw+2 thr+3 10/11 1,2 750
Greatsword 7 sw+3 thr+3 12 1,2 900
Giant's Bastard Sword 12.5 sw+4 thr+4 14/15 1-3 1,650
Giant's Greatsword 17.5 sw+5 thr+4 18 1-3 2,250
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Old 06-01-2009, 12:44 PM   #3
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Default Re: Giant PC's Weapons

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Originally Posted by Phaelen Bleux View Post
And of course, the player wants a Greatsword. So, it will need to be 2.5x heavier that a human-sized greatsword. Therefore, does damage increase only because it is wielded by a 25 ST warrior, or because the average human is getting clobbered with 2.5x more steel, or both?
Both ST and more steel increase the kinetic energy of weapons; a longsword does more damage than a knife in GURPS largely because of the increased moment of inertia. GLAIVE suggests (http://www.gamesdiner.com/glaive3e) a straight-up damage add that's logarithmic in the weight of the weapon, so a x2.5 weight of steel would be worth about +2 to damage in addition to the effects of higher ST.

-Max
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Old 06-01-2009, 01:13 PM   #4
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Default Re: Giant PC's Weapons

how bout dis? http://www.gamesdiner.com/glaive3e

Last edited by Dwarf99; 06-01-2009 at 01:17 PM.
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Old 06-01-2009, 02:20 PM   #5
Phaelen Bleux
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Default Re: Giant PC's Weapons

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Originally Posted by sjmdw45 View Post
Both ST and more steel increase the kinetic energy of weapons; a longsword does more damage than a knife in GURPS largely because of the increased moment of inertia. GLAIVE suggests (http://www.gamesdiner.com/glaive3e) a straight-up damage add that's logarithmic in the weight of the weapon, so a x2.5 weight of steel would be worth about +2 to damage in addition to the effects of higher ST.

-Max
The GLAIVE System is great! Just what I was looking for, I'd have to say! Thanks for everyones help. . .the GLAIVE system seems to line up closely with my ideas about the swords (posted above). And despite solving that problem, you JUST KNOW the player is going to want a super-sized morning star next!
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Old 06-01-2009, 03:42 PM   #6
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Default Re: Giant PC's Weapons

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Originally Posted by Phaelen Bleux View Post
And despite solving that problem, you JUST KNOW the player is going to want a super-sized morning star next!
My minotaur has one. It's awesome. I heartily endorse the idea.
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Old 06-02-2009, 12:32 AM   #7
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Default Re: Giant PC's Weapons

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My minotaur has one. It's awesome. I heartily endorse the idea.
What the hell is it with Minotaurs using morning-stars? I had a Warhammer Fantasy game going where one of the players was a Doombull(a big mean, nasty Minotaur chieftain/priest thingy), and he went for a giant morning star as well. It pulped knights quite well.

But I've seen minotaurs armed with big spiked balls on chaisn quite often. I've even drawn a few of them.
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Old 06-02-2009, 07:58 AM   #8
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Default Re: Giant PC's Weapons

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Originally Posted by Verjigorm View Post
What the hell is it with Minotaurs using morning-stars?
Well, I could go into critic mode and say that the spikes echo the horns of the minotaur, and symbolize it's nature as a force hostile to mankind as well as acting as a passive threat display, and that the dead weight swinging on the end of a chain, barely in control, symbolizes the minotaurs nature as a berserker...

But honestly I picked it because it pulps goblins what good. And the penalties on parry and block are nice.
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Old 06-02-2009, 12:15 PM   #9
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Default Re: Giant PC's Weapons

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Originally Posted by Verjigorm
What the hell is it with Minotaurs using morning-stars? ...
But I've seen minotaurs armed with big spiked balls on chaisn quite often.
...
Apparently, we do not frequent the same establishments :| ;)
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