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#61 | ||
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Join Date: Mar 2006
Location: Iceland*
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I may think that it should cost slightly more points than it does, but that's a quibble. Quote:
But that doesn't change the fact that during an exhibition of self-defence for women, the ca 120 lbs. kumite champ trying to demonstrate her moves on me without asking me to cooperate first found herself simply unable to do so. Skill allows one to apply force more efficiently, but that doesn't help much of there isn't all that much force to draw upon in the first place. If my one hand is enough to pin her without much effort, she can't arm lock me or throw me without my willing cooperation. And if she wants to impede me by punching me in the solar plexus, neck or nerve centres, she'll need more muscle behind her punch. Maybe if she was supernaturally faster and had precognition, I guess, but at typical human levels of skill, it's just not going to happen. The size and strength disparity is simply too telling. And that's while I was unwilling to strike back or do anything except hold her still with one hand. If I'd been prepared to hurt her, I doubt it would have improved her chances. This is one example where the weaker party has about fifteen years of intense training in a sparring sport and teaches self-defence for women and the stronger party is a sedentary gamer without any formalised martial art training. If that's not enough of a skill disparity, I simply don't know what could be. My opinion, at least, is that in the real world strength matters far more than skill or speed. Unarmed, at least. Weapons are designed to change that, by allowing a weaker person to defeat a stronger one. But until weapons which were independent from muscle strength were developed, it was still vitally important to be stronger.
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#62 | |
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Join Date: Jan 2008
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-Max |
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#63 | |
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Join Date: Mar 2006
Location: Iceland*
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Power lifters who can lift anywhere up to twice what I can lift under optimum circumstances, but weight 20-50 lbs. less, are still at a hefty disadvantage in grappling with me. If someone has a basic idea of how to take advantage of it, pure mass is quite effective in a clinch. There are plenty of ways to make your whole body hinder or leverage the other guy.
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#64 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#65 | |
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Join Date: Mar 2006
Location: Iceland*
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But yeah, in a clash between a 200 lbs. boxer and a 250 lbs. football lineman, I'll bet on the lineman, as long as he has at least equal mental capacity to hurt others. Even if they have the same lean muscle mass. It's possible to prevent a determined opponent from closing, but it's damn hard. And once it's close, it's generally down to mass.
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#66 | ||
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Join Date: Oct 2005
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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#67 | |
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Join Date: Mar 2006
Location: Iceland*
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On the other hand, Royce Gracie isn't below average strength. Sure, he's closer to an average human than some of the giants he fought, but he's still a strong man. She asked me to grab her and then tried to perform some arm lock. I grabbed her and then held on. Nothing she could do would move my hand, since she just wasn't strong enough.
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#68 |
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Join Date: Feb 2005
Location: Berkeley, CA
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While most games choose to ignore this, as it's not really a cinematic trope, the concept of the weak-but-fast or weak-but-agile character is mostly mythical -- being fast and agile requires high strength relative to your size, and someone who is noticeably above average in speed and agility, unless tiny, is probably stronger than the average adult. It's possible to be strong and slow, but not the reverse.
In GURPS terms, it would probably be realistic to limit DX with a wide variety of activities (for a start, acrobatics and all melee combat skills) to (10 * Striking ST/HP), where HP is assumed be calculated strictly from mass, and limit basic speed to half that value. This might require recosting some abilities to be balanced, or assigning an actual point value to mass. |
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#69 |
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MIB
Join Date: Sep 2004
Location: Melbourne, Australia
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Trachmyr made some good points, I think. However, I would note that many of his points, when expressed in GURPS terms, don't talk about skill as such, but Dis/Advantages and Attributes.
For example, people who "forget" their martial arts training during a violent confrontation. In GURPS terms, what has probably happened is that the GM said, "first real fight ever? Make a Fright Check." Also, in reality many people have a Phobia of suffering or inflicting physical harm on another. GURPS expresses this as Pacificism: Cannot Kill, or Cowardice, but doesn't get it precisely right, because it's not aiming at realism as such, more a sort of "gamer's cinematic realism", where things are basically realistic, but warped a bit to take in all the crazy movies we gamers watch, and the funny ideas we tend to have. As for the original poster and their character, a lot depends on whether the GM is offering a realistic-themed world, or a cinematic one. In a realistic-themed world things like Intimidation and a common Phobia of harm will matter, which allows small weaklings to do well if they're vicious. Ever see Joe Pesci in Goodfellahs? I can't quote him here because of his extraordinary amount of profanity, but in essence he's a little guy who does well simply by being nastier and more determined than everyone else. In a cinematic world, the little guy will always get stomped because the big guy is indifferent to harming or being harmed, and is never frightened except by a bigger guy.
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* husband * father * personal trainer * gamer * ... in that order |
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#70 | |
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Join Date: Mar 2006
Location: Iceland*
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Just because GURPS allows a given combination of Attributes or Traits doesn't mean that a realistic world has to contain someone with those stats. When using the rules for mythic or cinematic play, you use mythic and cinematic tropes. When the game is supposed to be set in a world with plausible physics, we try to aim for plausible characters. And in a realistic world, any dedicated combat character will have at least a decent ST score.
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