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Old 05-26-2009, 04:03 PM   #1
Dinadon
 
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

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Originally Posted by Vaevictis Asmadi View Post
Either way, I agree that it should be published in softcover.
What, like the ones here?
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Old 05-26-2009, 04:11 PM   #2
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

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Originally Posted by Dinadon View Post
What, like the ones here?
I think the ideal situation (for fans) would be to have a Dungeon Fantasy compliation sort of thing. 32 pages each is awfully short to be ordering and keeping up with four separate books, whereas a cumulative 128-page softcover book (a la GURPS Mysteries) would be a great single-book resource for players who were interested.

And yeah, yeah, you can just buy the PDFs and have them printed and bound as a single copy, but it's much easier for lazy people like me to just have it there to begin with. =P

Cheers.
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Old 05-26-2009, 04:19 PM   #3
Vaevictis Asmadi
 
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

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Originally Posted by Dinadon View Post
What, like the ones here?
Huh. So why do people say that DF is a PDF-only series? *is confused*
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Old 05-26-2009, 04:24 PM   #4
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

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Originally Posted by Vaevictis Asmadi View Post
Huh. So why do people say that DF is a PDF-only series? *is confused*
Several PDF's have been turned into softcovers, primarily due to popularity.
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Old 05-26-2009, 04:44 PM   #5
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

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Originally Posted by Vaevictis Asmadi View Post
Huh. So why do people say that DF is a PDF-only series? *is confused*
Probably because it generally is not seen at the FLGS.
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Old 05-26-2009, 04:24 PM   #6
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

To me, DF is a real winner, mainly thanks to its palpable crunchy-ness.
I don't use it as a whole (I skip the whole wealth gathering aspect, for instance), but this is true just for every single gurps book.
It gave me reliable and play-tested modifiers for ambushing and unrealistic speedy healing, it pointed out uses for all those obscure skills, etc. etc. And while Creatures of the night is always an interesting and inspirational read, DF gave me examples of combat-effective monsters and their stats (even if I never used any of them).
In short, it gave me reliable standards I could cling to. And yes, I found DF 2 to be the most useful volume by far. I grew a bit tired of all these gurps templates, a bit redundant every now and then (like those in MA: it should be obvious that enhanced defense and weapon master/trained by a master are good and viable choices for martial artists!).

A big flaw of the Basic Set books is that the rules are presented in such a way that you have to read them thoughly to grasp them. You must read the whole paragraph about 'Nets' to be reminded of all the modifiers, you cannot readily infer them quickly glancing at it.
In part, DF 2 amends this.
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Old 05-28-2009, 01:45 PM   #7
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

I can also report that GURPS Dungeon Fantasy is good for conventions, where you don't have the time to get everyone into character and acquainted with an unfamiliar setting -- just drop characters into their laps, give them a barebones goal, and get people playing GURPS.
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Old 05-27-2009, 12:44 PM   #8
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

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Originally Posted by b-dog View Post
I'm curious what the average GURPS player thinks about the Dungeon Fantasy series. For me of course I really love it but I am wondering what other people think. Thanks.
I use some of the ideas in my non-DF games, but otherwise it does remind me of the old D&D games we had a long time ago... a bit too much. I'd rather try and figure out something new to do with it.
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Old 06-01-2009, 07:24 AM   #9
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

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Dungeon Fantasy: Good or Bad for GURPS?
The entire slashed and looted Orc Nation says: "It is BAD".

There are efforts, too, by influential Liches and Evil Archmages for protecting their dungeons from complete mistreatment and ransackings: while they blame Dungeon Fantasy, they are talking with UNESCO trying to promote Dark Towers, Cursed Crypts and Deathtrap Dungeons to Patrimony of Humanity status for protection.

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Originally Posted by Vaevictis Asmadi View Post
Personally I don't like the genre, and like Figleaf I don't really understand how it draws in D&D players by being more like D&D, but I imagine it's something to do with the system as opposed to the genre.
Right. There are people who left behind D&D for GURPS, because they felt D&D's rule system wasn't good enough for handling "fantasy", "dungeon adventuring", "action fantasy gaming" or [put your favorite designation here]. They wanted a better, proper way for running their favorite genre. I guess GURPS Dungeon Fantasy is a winner for them.
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