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#1 |
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Banned
Join Date: Oct 2007
Location: Europe
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Why should the second and later levels of Affliction cost as much as the first level?
The first level gives you the Advantage. Now you have it. That's highly valuable. The second level just makes the Advantage slightly more powerful. That's not particularly valuable. Why should it cost as much as the first? How about 2nd and later levels costing half as much as the first level? I predict that players will be very reluctant to choose to buy more than one level of Affliction, when they have absolute freedom to choose without any amount of outside pressure whatsoever. |
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#2 | ||
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Join Date: Jul 2007
Location: One Mile Up
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#3 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Also, it's not "evil GMs". It is "FNORDFN-ORDF GMs" - a word that Kromm has explicitly forbidden me from using on these forums, even though it describes perfectly the wrongness that I am objecting to. edit: Sorry I got the fnording wrong! It's "FNORDFN-ORDFN GMs". Last edited by Peter Knutsen; 04-30-2009 at 02:48 PM. |
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#4 | |
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Join Date: Jul 2006
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yes, afflcition is baddly overcosted for more than one level, that is why you use a small piericing attack as the carrier. there are some examples in the forums, but I am too lazy to look for them.
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#5 | |
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Join Date: Jul 2007
Location: One Mile Up
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#6 | |
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Banned
Join Date: Oct 2007
Location: Europe
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#7 |
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Join Date: May 2005
Location: Lynn, MA
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Make Affliction a flat rather than leveled advantage and add the following...
Special Enhancement: Resistance Penalty: Each level of this enhancement reduces the resistance roll of the defender by 1, +100%/level That way it's 10 points across the board, beneficial or not, malediction or not. You've already payed for the basic ability after all. |
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#8 | ||
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Sure, we could add some Armor Piercing. Capping Armor Divisor at 4/(10) would make the Affliction cost 50 points, and Inframan would have a resistance of 14. Or, we could make it Malediction 3 (again, costing 50 points per level) which ignores DR and uses long-distance range penalties. But, Inframan is still rolling versus a 12. And, to get a resistance of +1, Al only has to spend 10 points, but to get an additional -1, our Maledictor has to spend 50 more points. Quote:
Check the Side Efffect Enhancement in Characters. Too hurried to give you a page reference ATM. |
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#9 | |
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Banned
Join Date: Oct 2007
Location: Europe
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I like having the cost of added levels be dependent on how Enhanced the Affliction is. Imagine an Affliction Enhanced with something like +450% or even +700%. Then on top of that, you must pay only 10 CPs fpr each additional -1 penalty to the resistance roll? That could easily get abusive. With RAW, it's 55 CPs for the first and subsequent levels, or 80 CPs for the first and subsequent levels. And with my proposal, it would be 55 CPs or 80 CPs for the first level, and then 27.5 or 40 CPs for subsequent levels. |
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#10 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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To be honest, it bugs me some, too.* Were I doing it over again, I'd probably set up Affliction more like Leech or Terror and say that it's x points to be able to do it at all and then y points/level to do it more effectively, where x > y. Modifiers would apply to the final cost. It's hard to say what fair values of x and y would be in this model (Leech uses x = 25, y = 4, while Terror uses x = 30, y = 10), but I'd start at x = 10, y = 2 and see how balanced it was.
— * The current scheme is the direct result of Affliction being changed from a damage type to its own ability at the last minute. David floated a lot of schemes during the first draft. Unfortunately, the one in print received the least playtesting time. I'd apologize, but really . . . these things happen even to the best writers working on the best games. Oh, well.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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