04-23-2009, 12:45 PM | #1 |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Flash Step
The flash step, the ninja teleport, the I'm-so-strong-I-move-really-fast technique. Whatever you want to call it, I need help modeling it.
The flash step, as seen in such animes as Dragon Ball Z and Bleach, is a technique in which the individual focuses their will power, chi, magic, whatever, so they can perform a near-teleport. This is typically used to fake out the enemy (or allies) and to look cool doing it. It's also used to dodge attacks to some frequent degree. After years of study a true master will just forsake regular walking and use Flash Step to get the mail, acquire a beer from the fridge, and do his laundry, anyway you get the idea. It's super-fast movement that renders you invisible to normal vision because of the sheer speed and the travel speed and acceleration is near instant. I'm having problems modeling this. People with incredible powersource(typically chi)-sensing powers or precognitive abilities generally aren't faked out by this move. Flash Step is most often used for a Move and Attack typically in the 5 to 10 yards range. I wonder what the point is since 5 yards in gurps is still 5 yards. I can take my turn moving to Point-A five yards away by running or I can take my turn moving to Point-A five yards away by using Flash Step. What's the benefit of the Flash Step in Gurps terms? The few advantages I can figure for myself are intimidation, avoiding evade rules entirely, and getting frequent surprise attacks. It's like a deceptive attack that relies on pure speed. That and it's ruddy hard to defend an attack from behind. How should I build this flash step? Warp? Altered Time Rate? Invisibility?
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno |
04-23-2009, 12:53 PM | #2 |
Join Date: Jul 2008
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Re: Flash Step
I'd suggest starting from Warp with Blink.
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04-23-2009, 01:05 PM | #3 |
Join Date: Oct 2007
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Re: Flash Step
High powered versions, especially those too fast for even masters to see, should be modelled on Warp.
Beginner versions could be a technique for Flying Leap or a VH skill with FL as a prerequisite. In the cases where it isn't an actual teleportation technique, it really is a specialized jump with some additional properties. |
04-23-2009, 02:06 PM | #4 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Flash Step
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04-23-2009, 02:09 PM | #5 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: Flash Step
Nah, just use Warp or a higher BS with something like "for step only" and "limited use" or something ;)
Cheers
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04-23-2009, 02:22 PM | #6 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Flash Step
This is a good, if expensive, base.
*Compartmentalized Mind [25] (limited:one ability,-20%;no mental separation -20%, power modifier -10%) *Warp [80] (Must Traverse Distance: -30%; 10 yards limit: -50% ; reliable +10: 50%; medium encumbrance +20%; power modifier -10%) *Power talent 4 [20] *Body control - 16 (includes +4 from talent) *Perk No nuisance roll(body control) [1] Extremely expensive, but once per turn (twice with a ready maneiver) you can teleport up to 10 yards away, facing the direction you want. You can only carry up to medium enc. Activation roll is iq+4, you must be able to see your destination (iq+2 for a destination you have visited but cannot see) You can still do (or have done) whatever else you could do on that turn, the CM provide the extra mental manoeuver. You have to be able to walk (fly, jump, ...) to the destination at the moment of the warp . Taking blind only(-50%) on warp drop the cost by 40, but you must take 1 second of concentration or roll at iq-1 instead of iq+4.(that is, your CM must take the second of concentration. You are still free to do whatever you want.) Blink (+25%) give you a dodge, but i prefer, for the same cost, to use a compartimented mind wich give you much more tactical options. Celjabba NB: This built use some modifiers from RPK mygurps. Not canon, but close. Some of them may even be in gurps psionics now. Edit: that ability is a great tactical advantage, and will drive a GM crazy :) Last edited by Celjabba; 04-23-2009 at 02:41 PM. |
04-23-2009, 02:40 PM | #7 | ||||||
Join Date: Jul 2007
Location: One Mile Up
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Re: Flash Step
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04-23-2009, 02:49 PM | #8 |
Join Date: Dec 2007
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Re: Flash Step
Personally I think it's a good idea to try to represent a superpower with what it actually is.
Invisibility Can Carry Objects +10%, (Accessibility Only while moving and not versus people with Enhanced Time Sense -40%), Costs Fatigue. |
04-23-2009, 02:51 PM | #9 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Flash Step
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04-23-2009, 03:33 PM | #10 |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: Flash Step
I'm liking the Warp (Must Traverse Distance) take on this. Would ETS allow you to see Warp (MTD)? I'd think it would but I want to be clear on it. I know I've seen 'Must Traverse Distance' before but I cant find it.
I'm especially liking the High Move Score method too. Less fiddly bits, doesn't clutter the character sheet and still does what I need it too. On top of which I could get some of that Basic Move by raising Dex and HT, something warriors, badasses, dark horses, and blood knights need anyway.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno Last edited by Blood Legend; 04-23-2009 at 03:38 PM. |
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