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#71 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Finally, Weapon Bond encourages people to form last relationships with one piece of hardware, rather than ditching what they have as soon as something better comes along. It allows me to have "my ancestral sword" and not feel like a chump. Alot of your "This perk is overpowered" assumes worst case scenarios, rather than what actually tends to happen in a real game, IMO EDIT: Further consider, what would you price a technique for "This one weapon only?" It would have to be average and it would have to cost 1 point per level. I think you mainly have a skewed sense of what's balance, since a 5 points tends to give you a very broad +1, 4 points gives you a slightly less broad (skills, and often not really a good buy unless you want to be a specialist), and 1 point per +1 under highly limited circumstances is fine. You're just seeing players who maximize that highly limited circumstances ("My nightvision character prefers to fight at night"), but that's just good gameplay, not a problem. It doesn't mean it's not pathetically easy to strip a player of the advantages associated with Weapon Bond or Nightvision. Last edited by Mailanka; 03-27-2009 at 03:56 PM. |
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#72 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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#73 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#74 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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#75 | |
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Join Date: Sep 2004
Location: Medford, MA
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But this isn't about one-ups. This is about crafting a character that fits a vision. I think Perks are awesome. And using them with the recommended limitations...I see no overpowered problems at all. And some Perks are cinematic and not useful in Realistic games. But playing with Wrathchild I'm really excited about running a quasi-cinematic game....where most people won't have access to cinematic powers...without the Weapon Master/Trained by a Master/Unusual Training Perk...sort of a low-powered cinematics. And Perks will help me craft that while keeping the available styles limited to genre appropriate ones. |
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#76 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#77 | |
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Join Date: Sep 2004
Location: Canada
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__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#78 | |
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Join Date: Jun 2006
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Edit - And yes, recent versions of Windows have a feature to convert your US keyboard to a US International keyboard on the Control Panel under Language and Region or Clock Language and Region depending on which version. It's thru Languages and Details in ME and XP, Text Services and Input Languages in Vista.
__________________
-- MA Lloyd Last edited by malloyd; 03-27-2009 at 05:56 PM. |
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#79 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Now, I remember a Japanese kb I used when I tried learning the language. It had a few extra keys, and they did matter. And just in case this is what you're asking: converting a Russian kb into a Ukrainian one is easy. Replace ë with an apostroph (though for some reasons this is rarely done), the hard sign with ï, swap two letters in places (replace one of them with 'i'), and reassing Э то Є (no kidding about the last one). Quote:
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Join Date: Sep 2008
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I only commented on the Perks I'm familiar with, here. Stuff like Magical Weapon Bond and Perfume I've never seen (I suspect they're in Perks), and the others I'm just not that familiar with.
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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