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#1 | |
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Join Date: Mar 2006
Location: Iceland*
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Za uspiekh nashevo beznadiozhnovo diela! |
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#2 | |
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Join Date: Feb 2009
Location: phoenix az
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this is the equipment my ranger scout tracker carries in a typical game ..............ready for combat and being ''tactical''................................ line one: forest green linen woodsman blouse long sleeved soft deer hide leggings loin cloth dk brown waist sash linen 4x8 ( useful for all sorts of things ) soft mid ankle supple thick soled trail moccasins thick smoke grey canvas gaiters w inside laces tan or green sweat rag on head scarf type length of camo netting around neck light cloth half fingered brown gloves w a reinforced soft leather palm light rigid leather wrist gaurds w two black metal lames rivited to the outside face. leather thong to tie hair back brown felt wide brimmed hat with eagle feather in brim line two gear: waxed leather haversack large with a wood slat in bottom / dk brown contains..... small sharpening stone 2x1/2x4 in leather case small file flat wrapped in oil cloth 12' of leather thong waxed spare head rag forest green 2'x3' linen 30' of fishing line wrapped around a wood float peice of cork burnt to blacken face pouch of tobacco ( apple ) 2 oz clay pipe 1/2 pnd of venison jerky 3oz sack of hard sweet candy small paring knife w sheath brown leather belt 3'' width with various small rings for the attatchment of gear. brass belt buckle (blackened) small leather belt pouch (holds 8 30z eliptical lead sling bullets) fighting knife on left belt bone handled 7'' single edged heavy bladed blade in a wood and leather sheath. 1.9 lbs. throwing knife in right legging 5'' double edged 6oz. usually tucked in back of sash-fronteirsman axe with a 31/2' hickory haft knobbed on one side and a tapered bearded type axe blade on other.end of haft is capped with a pointed iron ferral for thrusting. (balanced for throwing) 1.13 lbs waxed semi-rigid leather quiver with flap to protect fletching / contains.... 8 41'' ash broadhead arrows with goose fletching 10 tapered bodkin ash arrows 2 crescent moon tipped arrows quiver can be affixed to belt but is usually carried on back in a pouch affixed to quiver....spare bow string (braided flax)''waxed'' yew longbow 5'11'' length 112 pnd draw stained brown with leather wrapped grip in center. small signal mirror in left legging pouch 3/4 qt leather canteen carried in a padded cloth belt carrier (can be slung over shoulder) of course this list is set up for being in ''steath'' mode and when he is near his camp and or traveling light and fast. armor consists of a padded jack augmented with lames but mostly he preferes to use his speed and relies on mobility to stay alive , he is a ranger after all! he does have a pack which contains the essentual other survival necessities and includes the following: 30' of waxed braided leather rope. 8x10 green heavy linen sheet (grommeted) lgt wool blanket 5x6 brown flannel lined kapock w detachable hood lgt leather shell(waxed) dk tan trail rations (varies) spool of waxed hvy thread (green) 140' fletching kit goose feathers,uses pine pitch for glue or pitch,fine thread,20 bone arrow nocks. first aid kit...herb packet,linin wrapps,ointment,splints x4,etc... bone whistle three spare bowstrings 2 shirts linen green & tan charr cloth flint & steel poncho oiled canvas brown this is his standard list and does not assume he is going to be traveling more than 10 days away from his cabin , if that was the case then more would be carried on a pack horse , in the case of gear and supplies if he was trapping or guiding a group through the wilderness. this is just my list and i like to be very detailed with my gear as it lets the g.m know EXACTLY what i am carrieing and why.most players don't get this exact but then thats me. |
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#3 | |
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Join Date: Sep 2004
Location: Canada
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Every time I go into Canadian Tire, I see "adventuring gear" everywhere - it helps that they have decent hunting and camping gear along with the tools. Rifles and shotguns and crossbows and compound bows and razor head arrows oh my! 30 different kinds of wrecking bar! Combination hatchet/chisel/hammer/screwdriver/compass gadgety camping tools! Yes, my characters tend to adventure with about 60 lbs of backpack. That's a suitable load for camping unsupported in the wilderness, which basically is what you do on the way to and from the dungeon, and often IN the dungeon. Plus the kinds of things you need while IN the dungeon to get all the treasure out, and to get everyone safely from point A to point B in the dungeon and back again. I'm a sucker for gear.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 03-12-2009 at 08:48 AM. |
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#4 | |
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Join Date: Aug 2007
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Quote:
__________________
Fred Brackin |
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#5 | |
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Join Date: Feb 2009
Location: phoenix az
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-leatherman multi-tool -small maglite -tactical assault vest -good high quality dual purpose utility/combat knife -inter-squad commo gear with throat mikes -small binos -everyone useing a weapon that uses the same type ammo -one silenced weapon -lock opener -taser -n.v.g monoculer -garrote -wrist rocket (to take out lights and whatever may come up such as having to make a diversional noise further than you can throw a rock) -cross bow to silently take out sentries or other nuisances,has a longer range and hits harder than a silenced pistol and can be scoped and have a n.v.s mounted on it. -cylume chem light sticks -parabolic mike pickup -flash bangs -wire cutters -bolt cutters -watches that have been synchranized so everybody is on the same exact time in case the op has a precise time schedule. -if c.q.b is expected then hard hitting weapons that are less bulky should be carried,except for a shot gun that can be used to gain egress quickly by blowing through locks with a breaching round. -night op? everyone should have n.v.g's and know hand signals. -zip ties to secure prisoners if ops goal is not to eleminate everybody. -c.s grenades are extremely useful to break pursuit -m-79 g.l as it can handle and fire the extended length rounds that a standard m-203 cannot. -c.s powder is useful to put in a/c vent intakes -distraction devices to create impromptu diversions -if sentries can be taken out at range w/o them being noticed they are gone and in a place where their fall will be unheard and unoberved a silenced sub-sonic precision rifle.( beware that the sentries may have periotic set check in times!). -pre-arranged exfil plan in and out no muss no fuss and discreetly if in a suburban enviroment -street clothes to blend in after op (if needed) that will not be draw attention. -sanitized equipment and weapons in case something is dropped and no finger prints (even on the rounds as prints can be taken from casings) -good alternate i.d's and a pre-arranged rondevou point in case members have to exfil seperatley. -sapp -hyperdermics pre-filled to knock out snatches. -digital camera (if needed) to record intell you can't take out. -incendiary device to burn the place down if required. better if the device is something that can be totally consumed so c.s.i teams will not be able to find the exact cause. these are a few of the parameters that may pop up and each mission is unique and will require a lot of forsite and planning to do unto them and they not untill you! the gods of war and death will smile upon you if you put serious effort towards the total end of your enemy whoever that may be. plan for the worst and hope for the best!!! Last edited by reb; 03-14-2009 at 07:28 AM. |
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