|
|
|
|
|
#1 | ||
|
Banned
Join Date: Apr 2008
|
Quote:
Quote:
|
||
|
|
|
|
|
#2 | |||
|
Join Date: Aug 2004
Location: Cincinnati, OH
|
Quote:
Quote:
Now that I think of it, in BRP CoC, Intelligence can be a liability, since it makes characters more prone to insanity. Quote:
In BRP, when a character loses it, I like to ask the player how he thinks the character would react, and take that into account. It only seems fair to give the player some input on the nature of his madness-and-horrible-death. |
|||
|
|
|
|
|
#3 | ||
|
Banned
Join Date: Apr 2008
|
Quote:
Quote:
|
||
|
|
|
|
|
#4 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Bill Stoddard |
|
|
|
|
|
|
#5 | |
|
Join Date: Aug 2004
Location: Cincinnati, OH
|
Quote:
|
|
|
|
|
|
|
#6 | |
|
Join Date: Apr 2005
Location: France
|
Your house rule is interesting. But there is still a problem...
Quote:
In Call of Cthulhu, there also are "ordinary" monsters. What about squelettons, zombies, etc. Are they ordinary monsters with ordinary fright-checks or, since they are summoned by myhtos forces, are they mythos monsters, with mythos fright-checks? And what about ghoules? And what about Fungies? They are almost ordinary extraterrestrial... If you make a difference between the two it will sometimes be hard to decide. |
|
|
|
|
|
|
#7 | ||||||
|
Join Date: Apr 2005
Location: France
|
It may be too late for this answer. You may have already played this adventure and then, my post will be useless... But perhaps not. See for yourself...
Quote:
Quote:
But I never uncoupled Will or Perception from Intelligence. Investigators are ordinary humans and so, I don't see why it could be usefull... Quote:
Of course, cthulhean creatures are supposed to be much more frightening than "ordinary" monsters, because they don't correspond to our point of view about the reality... And with the Basic Roleplaying System rules, the characters lose more and more sanity... But Cthulhu investigators are very easy to create (these are disposable characters) while a GURPS character requires much more time (it is a fine-crafted character). And the fact of accumulating more and more disadvantages is frightening enough for the player. It gives him the feeling that his character becomes more and more silly... For the fright check penalty, I just look at the type of dice rolled in the original scenario:
Quote:
Quote:
Quote:
For learning Cthulhu Mythos, my rule is quite different from the one written in Cthulhupunk. The books are not rated in numbers like +2 or +5 in the skill, but in a number of character points that they can bring to the character. A book described as giving +10% in a scenario, for instance, gives 8 character points (+2, to grade it out of 20 rather than out of 100, and x 4 because a +1 in a GURPS skill requires 4 character points). Note that the character has to study enough time to earn these character points (I use the usual GURPS rule here: Improvement Through Study). Oh! I forgot to tell. I don't use the conversion rules given in Cthulhupunk. Since I like to be able to convert characters or monsters during the game, I use simplified rules... GURPS ST = Cthulhu STR GURPS DX = Cthulhu DEX GURPS IQ = (Cthulhu INT + Cthulhu EDU)/2 GURPS HT = Cthulhu CON GURPS HP = GURPS ST GURPS Move = Cthulhu Move Etc. And, for the skill, I just consider that...
Last edited by Gollum; 03-13-2009 at 08:30 AM. |
||||||
|
|
|
|
|
#8 |
|
Join Date: Feb 2007
Location: Reaving along the Black Coast
|
Gollum - I like the quick conversion rules, especially the set skill % = skill level, that's quicker than the Cthulhupunk rules.
Because I see the CoC setting to be pretty gritty & realistic, I would also adjust most published scenario NPC Ability Scores, there tends to be way too many NPC Attributes in the 14-20 range in CoC scenarios. At least for people, halve the number of points over or under 10. Examples: CoC Str 18 becomes GURPS Str 14, CoC Dex 16 becomes GURPS Dex 13, etc. |
|
|
|
|
|
#9 | ||
|
Join Date: Apr 2005
Location: France
|
Quote:
Quote:
|
||
|
|
|
|
|
#10 | |
|
Join Date: Aug 2004
Location: Cincinnati, OH
|
Quote:
|
|
|
|
|
![]() |
| Tags |
| cthulhu, horror |
| Thread Tools | |
| Display Modes | |
|
|