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#1 | |
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Join Date: Apr 2009
Location: South Shore-ish, MA
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Quote:
For the OP, I thought your skeleton was pretty decent. The trick to my mind is: What is the flavour of the creature you are trying to build? After that, it's just a matter of how it works for you and your players. Are you looking for the scuttling, quick skeletons from "Jason and the Argonauts" or an Unstoppable Undead Juggernaut version of "The Terminator"? Are they smart? Are they cannon fodder? Somewhere in between? As others have pointed out, you're really not going to get easy formulaic translation of the existing Monster Manual creatures. If you could, other would have done it (and some folks have done some of the creatures out there, if you dig around). On The Other Hand, it frees you to try new, interesting things. In fact, that "Terminator" skeleton sounds VERY interesting, now that I've said it. :) Edit: Oh, and in case the OP didn't read Gavynn's Post. Really. Go read it. Excellent! Last edited by Wraithe; 05-09-2009 at 11:08 PM. Reason: Addendum to recommend Gavynn post |
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#2 | |
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Join Date: May 2005
Location: Oz
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Quote:
__________________
Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 05-12-2009 at 05:17 AM. |
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#3 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Quote:
Note I tend to ignore special features that complicate conversion. Considering that Control Zombie is a lot more acceptable than its D&D counterpart Skeletons are not going to be as much a pain as they are in D&D. |
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| Tags |
| conversion, d&d |
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