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Old 03-26-2009, 05:03 PM   #41
Dragondog
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Default Re: Star Wars racial templates

I saw that if and though its difficult for me to imagine a hutt in an environmental suit, I thought it only prudent to bring it up.

With their size, I really don't have a problem with giving them high ST.
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Old 03-26-2009, 06:58 PM   #42
Dragondog
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Default Re: Star Wars racial templates

I couldn't find a Weak Arms disadvantage in Basic Set, where is it?

I've updated the Hutts and added Iktotchis, Miralukans, and Nautolans in post #35.
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Old 03-26-2009, 09:33 PM   #43
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Default Re: Star Wars racial templates

Quote:
Originally Posted by Dragondog
I couldn't find a Weak Arms disadvantage in Basic Set, where is it?
It's technically in the Fine Print under Extra Arms on page B53, under the sub-heading "Modifying Beings With One or Two Arms". In short, take the modifier, divide by 10, and drop the percentile indicator, and that's the price of the advantage/disadvantage form.

As an aside, I like to give my bird builds the "Foot Manipulators" disad, built this way. ;)
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Old 03-28-2009, 09:03 AM   #44
Dragondog
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Default Re: Star Wars racial templates

I've added Falleen, Feeorins, and Gands to my templates in post #35.

All comments are welcome.
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Old 03-28-2009, 10:03 AM   #45
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Default Re: Star Wars racial templates

Is the Quirk "Cannot see creatures invisible to the Force" inherent with the -10% Force modifier for Dark Vision?
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Old 03-28-2009, 04:29 PM   #46
Dragondog
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Default Re: Star Wars racial templates

It is. The quirk is there to point out that the Force Vision advantage Miralukans have instead of normal vision doesn't enable them to see creatures invisible to the Force.

Perhaps it too could have been modelled with Force -10%, but this way I saved a point.

The poignant question becomes, "If a Miraluka was in a no Force Zone, or in some other way had all of their Force based abilities neutralized, would they be blind?"

This build assumes the answer to that question is no. But it would be easy to change if that assumption turns out to be wrong.
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Old 03-28-2009, 05:43 PM   #47
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Default Re: Star Wars racial templates

Quote:
Originally Posted by Dragondog
Gands
13 points
Advantages/Perks: DR (Hardened /2 +20%): 2 [12]; Innate Attack (Crushing Strike; Armor Divisor: 5 +150%, Melee: C -30%): 3 [33]; Less Sleep: 4 [8]; Ultravision [10]; Gand (native) [0]
Disadvantages/Quirks: Dependency (Home Atmosphere; Common Constantly) [-50];
Features: Gands have their height based on ST-2. They are able to store sleep for later use. Some were born without lungs.
Lungless: Doesn’t Breathe [20]; Regrowth [40]; Resistant (Poisonous gases; Immune) [10]; Gain all metabolic ingredients through food [-1]; Need equipment to speak other languages [-1]. +68 points
What kind of poison gases do they need Immunity to if they don't breathe at all, contact agents? Contact gasses only would probably be about 5 points (if it made sense at all, which IMHO it probably doesn't in this case; I think the wookieepedia entry is assuming that all gases work by inhalation)... Needing to eat food is not a Quirk... Storing sleep for later use is a major advantage, not a Feature, because they can more reliably sleep when and where it is safe (or just pleasant) to do so without fatigue penalties. I'd call it full-blown Doesn't Sleep, with a Prep Required limitation. The "punch through Stormtrooper armor" thing, in addition to being totally insane (and this is why I hate the B canon), would probably best be modeled with the rules for applying an armor divisor to unarmed attacks rather than a separate IA, but this will give individuals a variable racial template cost depending on their ST so it might complicate things more than you want (see 4e Powers, p 146).

Quote:
Originally Posted by Dragondog
Miralukans
42 points
Advantages/Perks: Dark Vision (Force based +0%; Color Vision +20%, Force -10%) [28]; Detect (Force) [10]; Force Sensitivity: 0 [5]; Force Vision [0]; Miralukese (native) [0]
Disadvantages/Quirks: Cannot detect creatures invisible to the Force [-1]
Features: Miralukans have their height based on ST.
Why not Blindness + Para-Radar (Force -10%)? That would let them operate as though they can see, even in the dark, while ignoring things that counteract Force Powers and getting blinded if somebody hits them with a theoretical Neutralize (Force) (which I can't think of an IC example of). It's a limitation on a power, not a Quirk. Also Sense-Based (Para-Radar) on Detect Force, and IT: No Eyes?
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Old 03-29-2009, 01:30 PM   #48
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Default Re: Star Wars racial templates

I was wondering...

Why penalize the Ewoks for being illiterate [-3] when the Ewokese language don't seem to have written form?

And why force them to take the Yuzzum language? Maybe it should be option/suggestion for the Ewoks. It's like forcing the french or italian to take latin.
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Old 03-29-2009, 07:02 PM   #49
Dragondog
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Default Re: Star Wars racial templates

Quote:
Originally Posted by Gold & Appel Inc
What kind of poison gases do they need Immunity to if they don't breathe at all, contact agents? Contact gasses only would probably be about 5 points (if it made sense at all, which IMHO it probably doesn't in this case; I think the wookieepedia entry is assuming that all gases work by inhalation)... Needing to eat food is not a Quirk... Storing sleep for later use is a major advantage, not a Feature, because they can more reliably sleep when and where it is safe (or just pleasant) to do so without fatigue penalties. I'd call it full-blown Doesn't Sleep, with a Prep Required limitation. The "punch through Stormtrooper armor" thing, in addition to being totally insane (and this is why I hate the B canon), would probably best be modeled with the rules for applying an armor divisor to unarmed attacks rather than a separate IA, but this will give individuals a variable racial template cost depending on their ST so it might complicate things more than you want (see 4e Powers, p 146).
You're right, Doesn't Breathe takes care of that.
The quirk doesn't deal with the fact that they need to eat, it deals with the fact that that is the way they gain their metabolic ingredients. Perhaps I am reading more into this than I should. When I first read that I figured it was something he otherwise would have gotten merely by breathing that he now got while eating.
Perhaps the sleep thing is something I misremember from 3e. Though Doesn't Sleep with prep required seems like a good choice at first glance, it would mean that he'd only need to sleep once and he can then stay awake for the rest of his life.
That was how I wanted to model "punch through" from the beginning, but Basic Set didn't allow that. I still have much to learn about 4e. Which is one reason I’m doing this.

Quote:
Why not Blindness + Para-Radar (Force -10%)? That would let them operate as though they can see, even in the dark, while ignoring things that counteract Force Powers and getting blinded if somebody hits them with a theoretical Neutralize (Force) (which I can't think of an IC example of). It's a limitation on a power, not a Quirk. Also Sense-Based (Para-Radar) on Detect Force, and IT: No Eyes?
Miraluka can still read, which Para Radar cannot do.
How does Force -10% allow you to "ignoring things that counteract Force Powers"?
I mentioned in my previous post why I chose to make it a quirk, but it is easily changed to a limitation.
Sense Based seem to be an attack modifier and therefore not usable on Detect.
IT: No Eyes, yes.
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Old 03-29-2009, 07:06 PM   #50
Dragondog
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Default Re: Star Wars racial templates

Quote:
Originally Posted by Nolinquisitor
I was wondering...

Why penalize the Ewoks for being illiterate [-3] when the Ewokese language don't seem to have written form?

And why force them to take the Yuzzum language? Maybe it should be option/suggestion for the Ewoks. It's like forcing the french or italian to take latin.
They are not being penalized for being illiterate, they get 3 extra points to spend on something else.

Wookieepedia states that most Ewoks know the language and that's why it is listed there. If a player decided his Ewok wasn't one of them, I'd allow him to remove the language.
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