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#41 |
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Never Been Pretty
Join Date: Jan 2005
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I saw that if and though its difficult for me to imagine a hutt in an environmental suit, I thought it only prudent to bring it up.
With their size, I really don't have a problem with giving them high ST. |
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#42 |
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Never Been Pretty
Join Date: Jan 2005
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I couldn't find a Weak Arms disadvantage in Basic Set, where is it?
I've updated the Hutts and added Iktotchis, Miralukans, and Nautolans in post #35. |
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#43 | |
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Join Date: Jun 2006
Location: On the road again...
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Quote:
As an aside, I like to give my bird builds the "Foot Manipulators" disad, built this way. ;)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#44 |
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Never Been Pretty
Join Date: Jan 2005
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I've added Falleen, Feeorins, and Gands to my templates in post #35.
All comments are welcome. |
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#45 |
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Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Is the Quirk "Cannot see creatures invisible to the Force" inherent with the -10% Force modifier for Dark Vision?
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#46 |
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Never Been Pretty
Join Date: Jan 2005
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It is. The quirk is there to point out that the Force Vision advantage Miralukans have instead of normal vision doesn't enable them to see creatures invisible to the Force.
Perhaps it too could have been modelled with Force -10%, but this way I saved a point. The poignant question becomes, "If a Miraluka was in a no Force Zone, or in some other way had all of their Force based abilities neutralized, would they be blind?" This build assumes the answer to that question is no. But it would be easy to change if that assumption turns out to be wrong. |
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#47 | ||
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Join Date: Jul 2007
Location: One Mile Up
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Quote:
Quote:
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#48 |
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Join Date: Aug 2005
Location: Québec City
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I was wondering...
Why penalize the Ewoks for being illiterate [-3] when the Ewokese language don't seem to have written form? And why force them to take the Yuzzum language? Maybe it should be option/suggestion for the Ewoks. It's like forcing the french or italian to take latin. |
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#49 | ||
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Never Been Pretty
Join Date: Jan 2005
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Quote:
The quirk doesn't deal with the fact that they need to eat, it deals with the fact that that is the way they gain their metabolic ingredients. Perhaps I am reading more into this than I should. When I first read that I figured it was something he otherwise would have gotten merely by breathing that he now got while eating. Perhaps the sleep thing is something I misremember from 3e. Though Doesn't Sleep with prep required seems like a good choice at first glance, it would mean that he'd only need to sleep once and he can then stay awake for the rest of his life. That was how I wanted to model "punch through" from the beginning, but Basic Set didn't allow that. I still have much to learn about 4e. Which is one reason I’m doing this. Quote:
How does Force -10% allow you to "ignoring things that counteract Force Powers"? I mentioned in my previous post why I chose to make it a quirk, but it is easily changed to a limitation. Sense Based seem to be an attack modifier and therefore not usable on Detect. IT: No Eyes, yes. |
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#50 | |
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Never Been Pretty
Join Date: Jan 2005
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Quote:
Wookieepedia states that most Ewoks know the language and that's why it is listed there. If a player decided his Ewok wasn't one of them, I'd allow him to remove the language. |
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