Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-05-2012, 12:26 PM   #51
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by wellspring View Post
Missile spells shouldn't be your go-to spells in combat, but they definitely have their uses. For that, I've noticed no one has mentioned Stone Missile except in passing. It's got better range, Acc, and damage than Fireball despite having a prereq count that's only barely higher (and those are spells you'll use anyway).

It also does crushing damage. In an Infinite Worlds setting, where you get those kevlar/nanoweave type armors, having the ability to do lots of blunt trauma can come in very handy.
Mostly because Stone Missile is an Earth Mage build and they tend to be more Strategic when it comes to Battlemages than Tactical. Using their spells to the battlefield more favorable to their side.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 07-06-2012, 11:59 AM   #52
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by wellspring View Post
Missile spells shouldn't be your go-to spells in combat, but they definitely have their uses. For that, I've noticed no one has mentioned Stone Missile except in passing. It's got better range, Acc, and damage than Fireball despite having a prereq count that's only barely higher (and those are spells you'll use anyway).

It also does crushing damage. In an Infinite Worlds setting, where you get those kevlar/nanoweave type armors, having the ability to do lots of blunt trauma can come in very handy.
Stone Missile is a good choice if you were going to limit yourself to one missile spell. The prereq difference is minimal (note that the prereqs for Fireball also have general utility), but still something to consider. If ease of learning is not an issue, Sunbolt is a possible alternate, with even better range, and imp damage to help offset the -2/die reduction (compared to Stone Missile).
Not another shrubbery is offline   Reply With Quote
Old 07-09-2012, 11:37 AM   #53
wellspring
 
Join Date: Apr 2011
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by Not another shrubbery View Post
Stone Missile is a good choice if you were going to limit yourself to one missile spell. The prereq difference is minimal (note that the prereqs for Fireball also have general utility), but still something to consider. If ease of learning is not an issue, Sunbolt is a possible alternate, with even better range, and imp damage to help offset the -2/die reduction (compared to Stone Missile).
What I especially like about Stone Missile is that everyone expects you to know some variant of Fireball and over-invest in defenses against it.

Sunbolt is also a good choice. Ideal for sniping, and if I recall off-hand, you get the utility effects of having a pseudo-fire spell handy. My one beef with impaling damage is that while it's great, crushing damage is better against all kinds of Injury Tolerance (Annoying) beasties.

Of course, I can't emphasize enough that missile spells aren't your best options in most combat situations. To me, they're useful specialist weapons for ranged combat.
wellspring is offline   Reply With Quote
Old 07-09-2012, 12:00 PM   #54
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [Magic] Battlemages and their favourite spells

Some missile spells do carry useful secondary effects. A Fireball has a good chance of igniting some or all of a target's clothing, Lightning bypasses metal armor and can Stun, Sunbolt can blind and is unaffected by Missile Shield, etc. They're still not great choices for combat (especially compared to Heroic Archers) but they have their niches. The mistake some players make is trying to stretch these spells into the "blaster" role of D&D wizards.
vierasmarius is offline   Reply With Quote
Old 07-09-2012, 04:32 PM   #55
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by wellspring View Post
Sunbolt is also a good choice. Ideal for sniping, and if I recall off-hand, you get the utility effects of having a pseudo-fire spell handy. My one beef with impaling damage is that while it's great, crushing damage is better against all kinds of Injury Tolerance (Annoying) beasties.
Sunbolt was erratad to be tight-beam burning, wasn't it? I'm almost certain that's official errata... it could be a house-rule I've heavily internalized though. This removes the shinyness of Impaling, but adds back general utility against IT (Annoying) :D
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 07-09-2012, 04:35 PM   #56
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by Bruno View Post
Sunbolt was erratad to be tight-beam burning, wasn't it?
Nope. It's actually way confused now. In the text it says "burns like laser light and does burning damage" but the Cost still says "The bolt does 1d-1 impaling damage per energy point".
sir_pudding is offline   Reply With Quote
Old 07-09-2012, 04:39 PM   #57
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by sir_pudding View Post
Nope. It's actually way confused now. In the text it says "burns like laser light and does burning damage" but the Cost still says "The bolt does 1d-1 impaling damage per energy point".
from the Errata page:
Quote:
Originally Posted by Magic Erratta
P. 114. Under Sunbolt, change "and does impaling damage" to "and does burning damage".
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 07-09-2012, 04:43 PM   #58
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by roguebfl View Post
from the Errata page:
Yes, it does say "and does burning damage." I quoted that part. Note that it doesn't say "tight-beam burning damage", either.

The "impaling damage" under "Cost" for the spell has not been errated. So now the spell says one thing in the description and another thing under "Cost"
sir_pudding is offline   Reply With Quote
Old 07-09-2012, 04:49 PM   #59
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by sir_pudding View Post
Yes, it does say "and does burning damage." I quoted that part. Note that it doesn't say "tight-beam burning damage", either.

The "impaling damage" under "Cost" for the spell has not been errated. So now the spell says one thing in the description and another thing under "Cost"
While I agree about the tight-beam part how ever the cost part is being overly pedantic reading. It clear that the intend is Both instances of swaping impaling for burning
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 07-09-2012, 04:54 PM   #60
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: [Magic] Battlemages and their favourite spells

Quote:
Originally Posted by roguebfl View Post
how ever the cost part is being overly pedantic reading.
I'm literarly reporting what's in the current version of GURPS Magic, you might think that expecting the text to match is pedantic, but I call it errata.
Quote:
It clear that the intend is Both instances of swaping impaling for burning
If it's so clear why wasn't it done when the pdf was updated?
sir_pudding is offline   Reply With Quote
Reply

Tags
energy cost, magery, magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:23 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.