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#1 |
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Banned
Join Date: Oct 2007
Location: Europe
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At the very least, Dungeon Fantasy needs a list of the languages within the setting, both living culture languages, special languages (Elemental Language, e.t.c.) and ancient languages. It's the kind of thing that some players will demand to be told about up front before they create their characters, and the kind of thing that an inexperienced GM will be unable to deliver.
I'm thinking the best solution would be a pseudo-European setting with a few major countries analogous to England, France, Germany, Spain and Italy, each with their own language, and a few common ancient languages (analogous to Latin, Greek and Arabic) and half a dozen obscure ancient languages (analogous to Egyptian, Babylonian, Sanskrit and so forth). Largely similar history as Europe, with an old empire that split into two parts, then collapsed due to barbarian invasions. Likewise, a master list of all Hidden Lore specializations would be good, because it prevents the GM from inventing new ones to thwart the players. The DF1 and 4 PDFs already refer to a lot of specializations in their templats, but a definite statement that these are all that there are unless the GM explicitly says so before game start, would be good. Or if a few more are needed, then include them in the list in the setting PDF. Basically, there are a bunch of character creation questions that aren't answered in the PDFs published so far, and leaving it up to GM decision is doing a disservice to inexperienced GMs, because either they don't know that they have to make those decisions before gamestart, or else if a player demands it they will not be able to make good decisions that can stand throughout the campaign. |
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#2 | |
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Join Date: Nov 2006
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#3 |
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Join Date: Jul 2006
Location: Oxford, UK
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I disagree. I feel that if SJG started applying a specific setting to Dungeon Fantasy it would start to constrain it and not allow it to just develop in a way, which I feel, gives Dungeon Fantasy it's uniqueness.
As it stands you can use DF for any of the old school games. Dungeons and Dragons, Tunnels and Trolls, Warhammer Fantasy, heck even Palladium Fantasy. All those settings can be used with GURPS Dungeon Fantasy and all the GM has to do is make a few monsters*. Even placing it in a "bare-bones setting" will start to introduce guide lines and maybe restrain the type of monsters or magic you find. I would like to add that GURPS Dungeon Fantasy could be used to recreate your favourite hack and slash video game. Two of my favorites, Dungeon Siege and Diablo offer a great back drop for DF. Do you like board games? Mage Knight or Descent would also make a good back drop for DF. My personal DF game is played completely underground. The characters never get to the surface. Towns which I call "Warrens" abound throughout the series of levels and caverns. Pocket dimensions (never larger than a square mile) can be found throughout my DF world allowing brief views into Faierie realms, Demonic, Elemental realms giving my DF a very Old school and New School Video game feel to it. Now I would more than agree with you that DF needs some DF style adventure modules! *It is my opinion that when using any setting in GURPS, be it Fantasy, Modern, Supers, Sci-Fi that you use the setting only and stick with GURPS rules. Its the setting you want, so why bother with "converting" rules, stats, etc. also what Gavynn said ;-) Last edited by Highland_Piper; 12-22-2008 at 01:52 AM. Reason: Gavynn beat me to it |
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#4 |
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Join Date: Nov 2006
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Was I the only one thinking abour skeleton warriors when reading bare-bones setting? :-)
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#5 | ||
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Join Date: Nov 2008
Location: Mankato, Minnesota, USA, Earth
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__________________
Proud member of the Campaign Builder's Guild Currently working on Delta City Blues. |
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#6 | |
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Join Date: Aug 2004
Location: Y'know, around.
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#7 | |
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Banned
Join Date: Oct 2007
Location: Europe
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#8 | |
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Join Date: Oct 2007
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#9 | |
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Join Date: Jul 2006
Location: Oxford, UK
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It is just my opinion, please don't get upset. I was suggesting pre-made settings that would easily fit in with DF, that's all. Last edited by Highland_Piper; 12-22-2008 at 07:31 AM. |
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#10 |
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Join Date: Jun 2006
Location: Greenville, SC
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I disagree with the "bare-bones" part but a setting book could be cool. Maybe a setting book with a series of adventures too. Its a campaign setting for DF but it is not the "official" setting. GURPS material is usually generic guides to the kind of "flavor" of game you want to play. A few specific books of pre-made adventures in a pre-made world could be cool.
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"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment |
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| Tags |
| dungeon fantasy, worldbuilding |
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