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Old 12-11-2008, 08:39 PM   #1
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default White Plume Mountain for GURPS Dungeon Fantasy

I am opening this thread to propose the conversion of the classic D&D adventure White Plume Mountain to GURPS Dungeon Fantasy.

The way I see it, such a conversion will serve to do at least two things:
  1. Let us make a conversion so we can have an adventure that is ready-to-play.
  2. Let us make a conversion so we can better know how to make a conversion.
I have chosen White Plume Mountain as an adventure as it is freely available on Wizards of the Coast's web site. Wizards has already taken the liberty of converting this adventure to Dungeons & Dragons 3.5 Edition, which is also freely available and open source under the Open Gaming License. I am picking this for a first conversion instead of the similarily available Expedition to the Barrier Peaks as it is geared for slightly lower level play, and is a more conventional adventure. If all goes well, we can convert Expedition to the Barrier Peaks as a follow-up to this.

As I have no intention of stepping on the copyrights of Wizards of the Coast, the final conversion will be limited to game statistics for GURPS Dungeon Fantasy, and will require the version of the original adventure on Wizards's site.

The converted adventure will "play like GURPS" and will be game-balanced for GURPS. In some cases, this will mean changing the power level of various traps and monsters to fit a group of GURPS Dungeon Fantasy characters. Ideally, this adventure will be suitable for a group of four 250-point characters, but we may need to make the point total for characters higher. We should use existing GURPS monsters and traps when we can.
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