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#1 |
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Join Date: May 2007
Location: Verona, Italy
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During our last session we played a lenghty fight. After a while I realize that one character's been using some kind of combat-related extra effort every single turn. When asked about it, his player told us '...I only spent 3 & 1/2 FP, since I'm VERY FIT, so I lose fatigue at half your rate...'.
We immediately kicked him out of the room. Well, just to silence him for all of eternity: do extra effort and Very Fit relate with each other in any way? |
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#2 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Of course, Godlike Extra Effort raises some questions. |
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#3 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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This means Very Fit is only really helpful when you're assessing the after-combat fatigue hit (light encumberance is the same as no encumberance, heavy encumberance is the same as light encumberance, and extra heavy encumberance is the same as medium encumberance) or when hiking in said encumberance levels. I'm curious how it would interact with fatigue sapping attacks. I suppose it would depend on the nature of the attack. |
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#4 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#5 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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I know that Very Fit does not apply to powers, but it explicitly applies to exertion, and by your definition, would apply to other forms of extra effort, so why wouldn't it apply to combat-based extra effort? |
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#6 | |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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1) When the FP cost is expressed as a cost per duration, like sprinting's 1 FP/15 seconds. In this case, it doubles the duration before you take FP. 2) When a one-time FP cost is higher than 1. You always round up in GURPS, unless otherwise stated, and Very Fit doesn't state anything. So a 1 FP cost for extra effort rounds back up to 1, as Molokh said. See this post from Kromm (http://forums.sjgames.com/showpost.p...44&postcount=7) and the thread surrounding it, if your player needs the Official Word. The question of Godlike Extra Effort is interesting, but I think it's inapplicable, since that sort of extra effort is pretty much always for non-mundane use, and Very Fit doesn't affect that sort of FP expenditure anyway. Although I might make an exception for someone with the Biological power source. |
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#7 | |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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#8 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#9 | |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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#10 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Had base Will of 15, and 10 more levels with the 'Extra Effort Only' limitation (-80%). Energy Reserve useable exclusively for mundane extra effort (rechargeable by using special injections and 'energy drinks'). I don't remember how, but I limited something that made her pass out after EE frequently. It was pretty neat for an NPC: I could save the party when worse came to worst, but she didn't overshadow anybody the rest of the time. |
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| Tags |
| extra effort, very fit |
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