|
|
|
#11 |
|
Join Date: Jun 2006
Location: Sweden, Stockholm
|
I think you're trying to define something that has been deliberately left rather obscure.
You roll to see if the guy on the police force can tell you something that is of relevance. If it is about secret papers of importance to the plot, and the police grunts don't have open access to them he'll probably just tell you that he doesn't have access to them. The primary use for a, for example, police contact, is to call them and ask "Hey, I've been looking into these nasty murders where people have had their spines removed somehow, do you have anything on that?". On a success he might know something "Yeah, I've heard talk about that. 'Been five cases now, all women in their twenties. I've heard there was something weird at the autopsy, but I haven't got the faintest what. Perhaps you should go ask?" On a failure he'll tell you something you already know, or nothing at all "Sorry, I heard there was some psycho running around, and I'm guessing this must be the one. You're on your own on this one I'm afraid" *click* ... If he was an Ally he might say "Yeah, I've heard talk about that. 'Been five cases now, all women in their twenties, I've heard there was something weird at the autopsy. I could check it out and call you back later, how's that?" Allies unlike Contacts are actual parts of the plot. They have a face, body and a personality, which also means that they can get themselves into trouble on their own. Contacts usually don't. Edit: In many cases you might not even have a real conversation with a Contact(s), the GM just tells you what you find out via your contacts, but I made it a conversation to clear up the difference between a Contact's Job and an Ally's.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 10-29-2008 at 02:18 PM. |
|
|
|
|
|
#12 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Contact Groups are more useful because they're similar to Wildcards (i.e. they have all the appropriate skills on a theme, even if the PC didn't think about choosing them properly). Last edited by vicky_molokh; 10-29-2008 at 03:05 PM. |
|
|
|
|
|
|
#13 | |
|
Join Date: Dec 2007
|
Quote:
Now, Contacts are people of course, and you can deal with them as people as well as Contacts. If you have Warrick as a Contact for hid Forensics-16 skill and you happen to ask him what Gil Grissom's connection to Sara Seidel is, he's no more likely to know, or tell you than any random member of the crime lab who likes you would...and no less. But giving you in-house gossip is not part of his arrangement with you. Warrick the Contact is mechanically separate from Warrick the person, and you'll have to use Influence skills and interaction on him to get more than his knowledge of the cases the lab is working on and his expertise when examining various bits of stuff you want him to examine. If you wanted a contact who would reliably tell you whats going on between the members of the lab, and what the lab is working on, then you should probably get an Administration contact, not a Forensics contact, but such a contact probably would not be willing to run tests under the table for you, because they lack the skill or because they just don't have time when they've got real work to do. |
|
|
|
|
|
|
#14 |
|
Join Date: Aug 2006
Location: Lynnwood, Wa
|
After reading this thread I re-read the Contacts advantage and now I'm wondering if they are every wrong. They either know, don't know or lie depending on their reliability and skill roll. I didn't see any result where they unknowingly gave incorrect infomation.
So, are they ever just wrong?
__________________
MrDeathTrout |
|
|
|
|
|
#15 | |
|
Join Date: Dec 2007
|
Quote:
Last edited by David Johnston2; 10-29-2008 at 04:38 PM. |
|
|
|
|
|
|
#16 |
|
Join Date: Sep 2007
|
See 2:10 into this clip for a Contact with a really high success roll:
What's the word on the street, Johnny? |
|
|
|
|
|
#17 | |
|
Join Date: Sep 2004
Location: Reading, England
|
I'd just list the Contact with a second skill called Administration for anything not directly related to Criminology. The Contact's position should make the scope of his information and abusable powers obvious.
If that's not precise enough, you can use one of my house rules for modifying Contacts. Quote:
__________________
Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 Last edited by warmachine; 02-24-2012 at 12:09 PM. |
|
|
|
|
|
|
#18 |
|
Join Date: Nov 2004
Location: Flushing, Michigan
|
A related question...
If one is designing a character for a Pyramid or JTAS article, and writing him up both as complete character and as a contact, because he might be used either way, is it all right that his effective skill (as a contact) may be different from his actual skill (as a character)? For example, a character might have Tactics-12 for planning battles that he is going to be involved in, but as a contact he has an effective skill of Tactics-15. I get the impression that the answer is "Yes." The explanation is simply that the effective skill of a contact includes any context-specific knowledge, extra time taken to do research or ask other people questions, etc. Am I getting this right? (I want to make sure I am because this is for an article, so I don't want to accidentally spread incorrect information about the rules system.) Mark |
|
|
|
|
|
#19 |
|
Join Date: Sep 2004
Location: Torino, Italy
|
I don't know about Pyramid articles guidelines, but yes, in GURPS Characters it's clearly stated that Contacts effective skill is often higher than is actual skill level.
|
|
|
|
|
|
#20 | |
|
Join Date: Jun 2006
Location: Greenville, SC
|
Quote:
__________________
"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment |
|
|
|
|
![]() |
| Tags |
| contacts |
|
|