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#1 |
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Join Date: Sep 2008
Location: PDX/Deep UrLand, The OtherWorld
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How much does the style take into account encumbrance and barding, e.g., is it viable for heavily armored knights on heavily barded warhorses or is it more suited to lighter or unarmored fighting? If I'm not mistaken a lot of modern dressage was only developed for "modern" (post firearm) cavalry - I don't know where your material here is falling into place for historical comparison of equipment/tactics/encumbrance issues.
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Have Fun, Play Well, Amergin O'Kai _____________________________________ I read banned minds. I am not Fallen; That was a Power Dive! |
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#2 | |
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Join Date: Sep 2007
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There is no "i" in team, but there is in Dangerious! |
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#3 | |
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Join Date: Jan 2006
Location: Finland
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Two hooves would not "penetrate" armor better than one - and on the other hand parrying them would be hard with just a single parry - so it would be closer to two attacks than one. On the other hand one could likely block both hooves with a shield. But that's could be one block and one dodge with DB from the shield.. |
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#4 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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The talent for a steed which moves like the wind: Zephyr (5/lvl), adds to Acrobatics, Hiking, Jumping, Mount, Running, Stealth, and reactions from riders and handlers.
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#5 | |
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Join Date: Aug 2004
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#6 |
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Join Date: Sep 2008
Location: PDX/Deep UrLand, The OtherWorld
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I think this is really well done. I was wondering about animal training in general a few days back - brings up the question of what it takes to train a horse to do these things and the effects on their cost/value. I'm curious about similar training and MA styles for war, guard and hunting dogs (the latter trained for taking down/pinning game, not merely tracking it).
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Have Fun, Play Well, Amergin O'Kai _____________________________________ I read banned minds. I am not Fallen; That was a Power Dive! |
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#7 | |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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In a medieval campaign, trained animals are rather more important to everyone's livelihood than in the modern developed world, and more people interact with them. If the GURPS magic system worked in real life, the Animal Control spells would be a big deal, and I would like to do a better job of portraying that in my fantasy campaign. Now that you bring up dogs, I could probably hoak up something for my campaign, but I'm no animal afficianado (except for parrots). This post was based on the scholarship of another; all I really addressed were the game mechanics. Can you point me to an equally good article on man's best friend? And maybe one on raptors as well? GEF |
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#8 |
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Join Date: Oct 2005
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Great work so far!
I have a couple of peripheral suggestions for rounding out Equine Fu, though: 1) Most horses frighten pretty easily in combat: there's shouting, horses getting hurt, the smell of blood, and so on. As I recall, part of a warhorse's training is to overcome a horse's inherent skittishness. Probably a level or two of Fearless might be justified as a recommended Advantage. 2) I can't cite a reference, but I've often been told that in some times and places, warhorses were given weapons to increase their attack power, like spurred or spiked horseshoes. These might be good for a +1 damage, or maybe a shift to a cutting damage type. |
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#9 | ||
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Join Date: Sep 2004
Location: Yucca Valley, CA
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However, I might add a note about using a Will-based Mount roll for fright checks in combat. Seems reasonable to use Soldier skill in the same way for humans. Quote:
GEF |
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#10 | |
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Join Date: Jul 2007
Location: One Mile Up
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| Tags |
| horses, martial arts |
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