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Join Date: Oct 2008
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I'm in an arena-type GURPS game and from what I've seen, a particular character type is basically completely unbeatable: the Quarterstaff wielder. Every time someone has made one in the Arena, it's usually almost impossible to beat them, let me show you the generic build. You get 85 character points to spend, you can take -10 in disadvantages, -5 in perks, and that's it. You can gain no further points using any method. Characters start with $200, you can never start with more than this using advantages, perks, or any other method. You can't start with any skill or technique over 18. No ranged weapons (except normal throwing weapons like knives, axes, spears etc) of any kind or magic allowed. No nets. Anything in the basic books and the martial arts books allowed. Cinematic stuff allowed only if you purchase Trained by a Master.
ST 10 (11 for Striking) DX 11 IQ 10 HT 10 Advantages Striking +1, 5pts Extraordinary Luck, 30pts Enhanced Parry (Staff), 5pts Disadvantages Whatever for -10pts Quirks Whatever for -5pts Perks Grip Mastery (Staff), 1pt Weapon Bond (Staff), 1pt Special Exercises (Striking +1), 1pt Style Familiarity (Quarterstaff), 1pt Skills Staff 18, 28pt Whatever for 8pts, say...Combination Staff Feint, Swing at Foot Equipment Fine Quarter Staff, $30 Is there almost no way around a guy like this? His defenses are absolutely insane given the points allowed. 9(base)+3(base)+1(retreat)+1(defensive grip)+1(enhanced parry)+2(staff bonus)=17. His single staff skill raises everything he'll ever need, including offense and defense. The staff is hard to disarm (it's a two-handed weapon), hard to break (it's fine and has a decent weight of 4lbs), is cheap, has range, has a swing and a thrust attack, does great damage...it's like Gods weapon. On top of this, the staff fighter requires so few points to be effective that extraordinary luck is easily purchased, so if you actually manage to hit him because he fails a defensive roll he can easily say "lets reroll that" or if he wants to just defeat you right away he can just say "use luck to reroll my feint skill, take the best". It gets worse too, by raising his defense (which will happen because it's a staff and staff is the only skill he'll ever need) he increases his offense (riposte). On top of all of this, he's excellent against any type of opponent he could ever face. Sword and shield, spear, martial artists, whatever...is there anything that is better than this? Or is the only thing that can possibly compare another Quarterstaff wielder? |
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