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Join Date: Jun 2006
Location: Greenville, SC
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I've been working on some low point value job templates. If the hive mind could help build and revise some for my up coming game, I'd love you forever. :D
Some ground rules.
Athlete (30 pts) Attributes: ST 11 [10]; DX 11 [20]; IQ 9 [-20]; HT 10 [0] Advantages: Pick 20 points worth from Ambidexterity [5], Attractive [4], Fit or Very Fit [5 or 15], Lifting ST 1 or 2 [3 or 6], Recovery [10], Striking ST 1 or 2 [5 or 10], ST +1 [10], HT +1 [10]. Disadvantages: Pick -20 points worth from Addiction [Varies], Bad Temper [-10*], Bully [-10*], Hidebound [-5], Impulsiveness [-10*], Overconfidence [-5*], Reluctant Killer [-5], Truthfulness [-5*]. Primary Skills: Pick four from Running HT+1 [4], Throwing DX+1 [4], Two-Handed Axe/Mace DX+1 [4], Axe/Mace DX+1 [4], Boxing DX+1 [4], Thrown Weapon† DX+2 [4], Lifting HT+1 [4], Jumping DX+2 [4]. Background Skills: Pick two from Sports† DX [2], Intimidation Will [2], Guns† DX+1 [2], Brawling DX+1 [2], Leadership IQ [2]. Socialite (25 pts) Attributes: ST 9 [-10], DX 10 [0], IQ 10 [0], HT 11 [10] Advantages: Status 1 [5] and pick 20 points worth from Attractive or Handsome [4 or 12], Charisma 1 [5], Common Sense [10], Rapier Wit [5], Voice [10], ST +1 [10], DX +1 [20]. Disadvantages: Pick -20 points worth from Alcoholism [-15], Chummy [-5], Combat Paralysis [-15], Cowardice [-10*], Gluttony [-5*], Greed [-15*], Jealousy [-10], Klepto [-1], Reluctant Killer [-5], Selfish [-5*], Social Disease [-5], Squeamish [-10*], Stubbornness [-5], Skinny [-5]. Primary Skills: Pick four from Rapier DX+1 [4], Diplomacy IQ [4], Sex Appeal HT+1 [4], Fast-Talk IQ+1 [4], Driving† DX+1 [4], Detect Lies Per [4]. Background Skills: Pick two from Riding† DX [2], Savoir-Faire (High Society) IQ+1 [2], Guns† DX+1 [2], First Aid IQ+1 [2]. Mechanic (30 pts) Attributes: ST 11 [10], DX 10 [0], IQ 10 [0], HT 10 [0] Advantages: Pick 20 points worth from Fearlessness 1 [2], Gizmos 1-3 [5 to 15], Hard to Kill 1 [2], Hard to Subdue [2], Lifting ST 1 or 2 [3 or 6], Lightning Calculator [2], Striking ST 1 or 2 [5 or 10], DX +1 [20], IQ +1 [20]. Disadvantages: Pick -20 points worth from Bad Back [-15], Nearsighted (Glasses) or Farsighted (Glasses) [-15], Bad Temper [-10*], Easy to Read [-10], Missing Finger [-2], Unfit [-5], Overweight or Fat [-1 or -3], Reluctant Killer [-5]. Primary Skills: Pick four from Axe/Mace DX+1 [4], Armoury† IQ+1 [4], Electrician IQ+1 [4], Electronics Repair† IQ+1 [4], Machinist IQ+1 [4], Mechanic† IQ+1 [4], Electronics Operation† IQ+1 [4]. Background Skills: Pick two from Merchant IQ [2], Brawling DX+1 [2], Fast-Talk IQ [2], Lockpicking IQ [2], Driving† DX [2], Guns† DX+1 [2]. Cop (35 pts) Attributes: ST 10 [0], DX 11 [20], IQ 10 [0], HT 10 [0] Advantages: Social Regard (Police) 1 [5] and pick 20 points worth from Combat Reflexes [15], Danger Sense [15], Fit [5], Gizmos 1-3 [5 to 15], Social Regard (Police) 2 [5], Recovery [10], DX +1 [20], HT +1 or +2 [10 or 20]. Disadvantages: Pick -20 points worth from Guilt Complex [-5], Honesty [-10*], Overconfidence [-5*], Cannot Harm Innocents [-10], Sense of Duty (To Serve and Protect) [-10], Unfit [-5]. Primary Skills: Pick four from Diplomacy IQ [4], Forced Entry DX+2 [4], Search Per+1 [4], Guns† DX+2 [4], Fast-Draw† DX+2 [4], Judo DX [4], Intimidation Will+1 [4]. Background Skills: Pick two from Law† IQ-1 [2], Streetwise IQ [2], Detect Lies Per-1 [2], Drive† DX [2], Tonfa DX [2], Forensics IQ-1 [2]. Doctor (30 pts) Attributes: ST 10 [0], DX 9 [-20], IQ 11 [20], HT 11 [10] Advantages: Pick 20 points worth from Common Sense [10], Less Sleep 1 or 2 [2 or 4], Lifting ST 1 [3], Luck [15], Single-Minded [5], Attractive or Handsome [4 or 12], DX +1 [20], IQ +1 [20]. Disadvantages: Pick -20 points worth from Addiction [Varies], Charitable [-15*], Combat Paralysis [-15], Nearsighted (Glasses) or Farsighted (Glasses) [-15], Low Self-Image [-10], Manic-Depressive [-20], Cannot Harm Innocents [-10], Selfless [-5*], Sense of Duty (Help the Sick) [-10], Shyness (mild) [-5], Workaholic [-5]. Primary Skills: Pick four from Diagnosis IQ [4], First Aid IQ+2 [4], Knife DX+2 [4], Pharmacy (Herbal) IQ [4], Pharmacy (Synthetic) IQ [4], Physician IQ [4]. Background Skills: Pick two from Administration IQ [2], Diplomacy IQ-1 [2], Driving† DX [2], Guns† DX+1 [2].
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"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment |
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