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Old 09-03-2008, 06:21 PM   #1
thtraveller
 
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Default [Spaceships]Traveller Ships with economics

Inspired by the Economics thread here are my designs with basic economics calculated (using Far Trader economics as adjusted by G:Spaceships assumptions).

All ships are designed using David Pulver's JTAS article recommendation for creating Traveller ships with G:Spaceships. Principally this means one stardrive and fuel tank per jump number. Having already gone round the loop on this once I believe this is the best (or perhaps the least worst) option.

Ships in this thread are:

1000 ton (200 DT) Jump 1 Near Trader (Beowulf)
1000 ton (200 DT) Jump 2 Far Trader (Marava)
1000 ton (200 DT) Jump 3 Long Trader
300 ton (100 DT) Jump 2 Scout/Courier (Sulieman)
300 ton (100 DT) Jump 6 Express Boat
300 ton (100 DT) Interplanetary Shuttle
10,000 ton (2000 DT) Jump 4 Passenger Long Liner
10,000 ton (2000 DT) Jump 2 Freight Liner
300 ton (100 DT) Jump 4 Executive Yacht "Movable Feast"
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Last edited by thtraveller; 09-14-2008 at 05:18 PM.
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Old 09-03-2008, 06:22 PM   #2
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Default Re: [Spaceships]Traveller Ships with economics

1000 ton (200 DT) Jump 1 Near Trader (Beowulf)

Front
1 Armor (Metallic Laminate) dDR 7
2-3 Habitat (10 cabins, 4 hibernation tubes, 1 sickbay with automed)
4-6 Cargo (150 tons)
0 Control Room (Cx 8, C/S 7, 4 workstations)

Central
1 Armor (Metallic Laminate) dDR 7
2-4 Cargo (150 tons)
3 Hangar Bay (air/raft and up to 30 tons spaceworthy cargo)
6! Battery (Medium) 1 weapon, 30 tons cargo

Rear
1 Armor (Metallic Laminate) dDR 7
2 Engine Room
3! Refinery (15 tons/hour)
4 Fuel Tank (50 tons hydrogen)
5! Stardrive (J1)
6 Hot Reactionless Thruster (1G/c)
0 Fusion Reactor (1 Power)

Options: Streamlined, Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 70
Hnd/SR -1/5
HT 13
Move 1G/c
LWt. 1000
Load 362
SM 8
Occ 20 ASV
dDR 7/7/7
Range 1
M$ 31
Passenger/Parsec $9,000
Cargo/Parsec $900
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Last edited by thtraveller; 09-06-2008 at 08:08 AM.
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Old 09-03-2008, 06:22 PM   #3
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Default Re: [Spaceships]Traveller Ships with economics

1000 ton (200 DT) Jump 2 Far Trader (Marava)

Front
1 Armor (Metallic Laminate) dDR 7
2-3 Habitat (10 cabins, 4 hibernation tubes, 1 sickbay with automed)
4-6 Cargo (150 tons)
0 Control Room (Cx 8, C/S 7, 4 workstations)

Central
1 Armor (Metallic Laminate) dDR 7
2 Cargo (50 tons)
3 Hangar Bay (air/raft and up to 30 tons spaceworthy cargo)
4-5 Fuel Tank (100 tons Hydrogen)
6! Battery (Medium) 1 weapon, 30 tons cargo

Rear
1 Armor (Metallic Laminate) dDR 7
2 Engine Room
3! Refinery (15 tons/hour)
4-5!! Stardrive (Jump 2)
6 Hot Reactionless Thruster (1G/c)
0 Fusion Reactor (2 Power)

Options: Streamlined, Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 70
Hnd/SR -1/5
HT 13
Move 1G/c
LWt. 1000
Load 262
SM 8
Occ 20 ASV
dDR 7/7/7
Range 2
M$ 46
Passenger/Parsec $9,200
Cargo/Parsec $920
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Last edited by thtraveller; 09-06-2008 at 08:09 AM.
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Old 09-03-2008, 06:23 PM   #4
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Default Re: [Spaceships]Traveller Ships with economics

1000 ton (200 DT) Jump 3 Long Trader

Front
1 Armor (Metallic Laminate) dDR 7
2-3 Habitat (10 cabins, 4 hibernation tubes, 1 sickbay with automed)
4-5 Cargo (100 tons)
6 Hangar Bay (up to 30 tons small craft and spaceworthy cargo)
0 Control Room (Cx 8, C/S 7, 4 workstations)

Central
1 Armor (Metallic Laminate) dDR 7
2! Battery (Medium) 1 weapon, 30 tons cargo
3! Refinery (15 tons/hour)
4-6 Fuel Tank (150 tons hydrogen)

Rear
1 Armor (Metallic Laminate) dDR 7
2 Engine Room
3-5!!! Stardrive (Jump 3)
6! Hot Reactionless Thruster (1G)
0 Super Fusion (3 Power)

Options: Streamlined, Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 70
Hnd/SR -1/5
HT 13
Move 1G/c
LWt. 1000
Load 162
SM 8
Occ 20 ASV
dDR 7/7/7
Range 3
M$ 69
Passenger/Parsec $13,000
Cargo ton/Parsec $1,300
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Last edited by thtraveller; 09-06-2008 at 08:09 AM.
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Old 09-03-2008, 06:23 PM   #5
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Default Re: [Spaceships]Traveller Ships with economics

300 ton (100 DT) Jump 2 Sulieman class Scout/Courier

Front
1 Armor (Advanced Laminate) dDR 7
2-3 Habitat (4 cabins)
4-6 Cargo (45 tons)
0 Control Room (Cx 7, C/S 6, 3 workstations)

Central
1 Armor (Advanced Laminate) dDR 7
2 Hangar Bay (air/raft and up to 10 tons spaceworthy cargo or small subcraft)
3! Refinery (5 tons/hour)
4-5 Fuel Tank (30 tons hydrogen)
6! Battery (Medium) 1 weapon,
0 Not Used

Rear
1 Armor (Advanced Laminate) dDR 7
2 Engine Room
3-4!! Stardrive (J2)
5-6!! Hot Reactionless Thruster
0 Fusion Reactor (2 Power)

Options: Streamlined, Stealth, Chameleon, Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 50
Hnd/SR -1/5
HT 13
Move 2G/c
LWt. 300
Load 66
SM 7
Occ 8 ASV
dDR 7/7/7
Range 2
M$ 19
Passenger/Parsec $17,000
Cargo/Parsec $1,700
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Last edited by thtraveller; 09-06-2008 at 08:10 AM.
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Old 09-03-2008, 06:24 PM   #6
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Default Re: [Spaceships]Traveller Ships with economics

300 ton (100 DT) Jump 6 Express Boat

Front
1 Armor (Metallic Laminate) dDR7
2-5 Fuel Tank (60 tons hydrogen)
6 Habitat (2 cabins)
0 Control Room (Cx 7, C/S 6, 3 workstations)

Central
1 Armor (Metallic Laminate) dDR7
2-C!!!!!! Stardrive (Jump 6)

Rear
1 Armor (Metallic Laminate) dDR7
2-3 Fuel Tank (30 tons hydrogen)
4-5 Super Fusion (6 Power)
6! Hot Reactionless Thruster (1G)

Options: Gravitic Compensators, Artificial Gravity

TL 10^
dST/HP 50
Hnd/SR -1/5
HT 12
Move 1G/c
LWt. 300
Load 0.4
SM 7
Occ 4 ASV
dDR 7/7/7
Range 6
M$ 37
Cargo/Parsec $9,100
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Last edited by thtraveller; 09-10-2008 at 05:15 PM.
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Old 09-03-2008, 06:33 PM   #7
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Default Re: [Spaceships]Traveller Ships with economics

Quote:
Originally Posted by thtraveller
Inspired by the Economics thread here are my designs with basic economics calculated (using Far Trader economics as adjusted by G:Spaceships assumptions).

All ships are designed using David Pulver's JTAS article recommendation for creating Traveller ships with G:Spaceships. Principally this means one stardrive and fuel tank per jump number. Having already gone round the loop on this once I believe this is the best (or perhaps the least worst) option.

Ships in this thread are:

1000 ton (200 DT) Jump 1 Near Trader (Beowulf)
1000 ton (200 DT) Jump 2 Far Trader (Marava)
1000 ton (200 DT) Jump 3 Long Trader (name?)
300 ton (100 DT) Jump 2 Scout/Courier (Sulieman)
300 ton (100 DT) Jump 6 Express Boat
300 ton (100 DT) Interplanetary Shuttle
10,000 ton (2000 DT) Jump 4 Passenger Long Liner
10,000 ton (2000 DT) Jump 2 Freight Liner
1000 ton (200 DT) Jump 3 Long Trader (name?)
Likely the 400 ton Fat trader
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Old 09-07-2008, 07:34 AM   #8
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Default Re: [Spaceships]Traveller Ships with economics

Comparing the cost per passenger or cargo ton for a range of ships built to the same method as above gives:

Cargo ton per parsec
$730 J1 Cargo Liner
$710 J1+J1 Cargo Liner
$770 J2 Cargo Liner
$930 J2+J1 Cargo Liner
$1050 J3 Cargo Liner
$900 J2+J2 Cargo Liner
$1500 J4 Cargo Liner
$1100 J3+J2 Cargo Liner
$2900 J5 Cargo Liner
$1400 J3+J3 Cargo Liner

$900 J1 Beowulf
$930 J2 Marava
$1300 J3 Long Trader

Passenger Price* per parsec
$4400 J1 Passenger Liner
$4300 J1+J1 Passenger Liner
$4100 J2 Passenger Liner
$5000 J2+J1 Passenger Liner
$5300 J3 Passenger Liner
$4800 J2+J2 Passenger Liner
$7600 J4 Passenger Liner
$6200 J3+J2 Passenger Liner
$15000 J5 Passenger Liner
$6900 J3+J3 Passenger Liner
$34000 J6 Passenger Liner

$9000 J1 Beowulf
$9300 J2 Marava
$13000 J3 Long Trader

And this assumes the same utilization and stopover times for the Tramps as the liners.

Conclusions:
The Refinery needed by tramps to allow wilderness refuelling for adventuring purposes significantly reduces their profitability when competing in places where refined fuel is available.

Tramps need to charge at least 25% more than Liners for cargo, and probably at least 50% more as they will tend to have emptier holds.

Tramps need to charge at least double for passengers.

Cargo wont travel by anything above Jump-2 unless astrography dictates and will almost certainly travel on double hop liners on single jumps that are four or more parsecs.

Passengers probably wont travel above Jump-4 on liners and Jump-2 on tramps. They may take lower TL and cheaper double-jump liners on four or more parsec gaps.

*Passenger sharing a cabin. Luxury passengers and single occupancy passengers pay twice this. Low Passengers pay half this.

Economics are based on: 12% of ships cost repaid/year, depreciation 8%/year, $10K/month/crew member, Insurance 1.2%/year, 5% RoC, 90% utilization.
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Last edited by thtraveller; 09-14-2008 at 05:39 PM.
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Old 09-07-2008, 10:15 AM   #9
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Default Re: [Spaceships]Traveller Ships with economics

Quote:
Originally Posted by thtraveller
Economics are based on: 12% of ships cost repaid/year, depreciation 8%/year, $10K/month/crew member, Insurance 1.2%/year, 5% RoC, 90% utilization.
You realize that these are not even remotely like the canonical values? They're not wrong by any means -- probably more realistic, if the truth be told -- but then the results aren't comparable to what has been previously published for Traveller.
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Old 09-07-2008, 11:47 AM   #10
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Default Re: [Spaceships]Traveller Ships with economics

Quote:
Originally Posted by thrash
You realize that these are not even remotely like the canonical values? They're not wrong by any means -- probably more realistic, if the truth be told -- but then the results aren't comparable to what has been previously published for Traveller.
The mortgage and insurance are from G:Spaceships 2. Utilization is from Far Trader. Salary is a generalized figure off the Jobs table and has minimal impact anyway. I extrapolated depreciation based on mortgage period.

I would rather be more "realistic".
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