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#1 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#2 | |
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Join Date: Jun 2006
Location: Montreal, Canada
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#3 | |
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Join Date: Sep 2004
Location: Canada
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Non-fighters (enemy thieves, spellcasters, etc) may flee, faint, or surrender if they take a Major Wound of any kind, but obviously this guy is supposed to be a serious fighter type. Regarding his DR: If he's taking 9 damage on average from your player with the biggest attacks, and you have two or three other players (who can try Chinks in Armor or use poison or acid or other things, don't forget, not to mention magic spells that bypass DR completely like Frostbite), then he's going to be taking probably 9 damage every other turn or so (assuming his defenses are OK). That means he could potentially live for six or seven turns of damaging your players. What you do is make sure that either 1) he doesn't focus all his damage on one PC, and that he doesn't do enough damage on average in six turns to kill your MID-RANGE player character (fragile characters should either dodge, or not be in melee) 2) if he does focus damage, that he doesn't do much damage with each attack, or that he's likely to leave the character alone after they hit negative HPs, IF they have the common sense to fall over and "play" dead. Chewing through one PC, then a second PC, and mauling the third before being taken down isn't bad for a boss fight - IF he's not taking the time to finish off fallen characters. EDIT: A trick with Impaling damage - IMP vs limbs isn't doubled, and injury from limb hits is capped at the crippling threshold. Players take being crippled in a limb pretty seriously, even if it doesn't directly threaten their HP scores. So his doing IMP damage may actually be a hidden-feature towards survivability of your PCs. Take advantage of lower-armored limbs and reduce or eliminate their damage output, terrorize your PCs, remind them to wear armor everywhere... but cut down on accidental Total Party Kills. It's pretty handy.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 08-15-2008 at 02:55 PM. |
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#4 |
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Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
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Chethrock,
There was a bad guy iin omne of the old GURPS 3/e template books that you could maybe convert or modify for your uses. I'll look at my old files and books. I have something for you that could help you run your campaign. Gotta make sure to get it before you leave town. - Ed
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Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
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| Tags |
| conversion, d&d |
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