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Old 07-18-2008, 12:53 PM   #11
Not another shrubbery
 
Join Date: Aug 2004
Default Re: How do you make this? Possessing Fiend

Quote:
Originally Posted by pawsplay
Ok, I think Affliction is the way to go. Now here's a question: does this need Affects Substantial, or does the possessor effectively have the ability to influence the body already, even though this is not explicitly defined as a psi or magical power?
Technically, it looks like it might be required... but I think the premium you're already paying, for an ability limited to just the possessed target, could fairly be assumed to cover it.
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Old 07-18-2008, 02:04 PM   #12
pawsplay
 
Join Date: Sep 2007
Default Re: How do you make this? Possessing Fiend

Hmm. This looks fishy

Affliction 1 (Accessibility, Only the guy you are possessing, -80%;
Advantage, 5000 points, +5000%; Affects Substantial, +40%; Aura; Extended Duration, Permanent, +300%; Melee Attack, -30%) [533]

+5230% in modifiers.

That looks.... cheap.
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Old 07-18-2008, 02:36 PM   #13
transmetahuman
 
Join Date: Oct 2004
Location: San Francisco, CA, USA
Default Re: How do you make this? Possessing Fiend

Quote:
Originally Posted by pawsplay
Hmm. This looks fishy

Affliction 1 (Accessibility, Only the guy you are possessing, -80%;
Advantage, 5000 points, +5000%; Affects Substantial, +40%; Aura; Extended Duration, Permanent, +300%; Melee Attack, -30%) [533]

+5230% in modifiers.

That looks.... cheap.
5000 points of advantage is a +50,000% enhancement, not +5,000%. There's no point in having more than the +150% version of Permanent, or even much point in Aura in conjunction with Permanent (you'd just have to take an attack maneuver until the body succeeds on its (Beneficial) roll, instead of having the attacks continue automatically until they click in). And I don't think a possessor's Mental abilities need Affects Substantial when it's inhabiting a body, any more than a telepath's would with Telecontrol.

So with Multiplicative Modifiers, call it Affliction 1 (Advantage, +50,000%; Permanent, +150%; plus the max (for MM) -80% in limitations, however you define them). You're still looking at 10, +5,015 points = 5,025; divided by 5 (-80%) = [1,003] to gain 5,000 points of advantages. This is one of the problems with Multiplicative Modifiers and the way Affliction is priced, regardless of whether it's Possession related or not. The same point crock potential is there with a regular advantage Affliction with Melee Attack, -30% - and it can be a problem without using MM, too, though not as big of one.

I think I'm leaning towards preferring the Affects Others variant. If not a complete re-write of Possession to make it work more like Morph, with a point pool to restrict the racial templates you can possess... which granted is going a bit too far afield for this thread.

Last edited by transmetahuman; 07-18-2008 at 02:57 PM.
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Old 07-18-2008, 03:03 PM   #14
pawsplay
 
Join Date: Sep 2007
Default Re: How do you make this? Possessing Fiend

Quote:
Originally Posted by transmetahuman
5000 points of advantage is a +50,000% enhancement, not +5,000%.
My bad.

Quote:
There's no point in having more than the +150% version of Permanent, or even much point in Aura in conjunction with Permanent (you'd just have to take an attack maneuver until the body succeeds on its (Beneficial) roll, instead of having the attacks continue automatically until they click in). And I don't think a possessor's Mental abilities need Affects Substantial when it's inhabiting a body, any more than a telepath's would with Telecontrol.
I just wanted to be conservative. To be honest, it seems to me that using Affliction to bestow other Advantages breaks down as soon as you start adding lots of levels of that Advantage. Perhaps there should be a ceiling to how much Advantage you can add based on the level of affliction?
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Old 07-18-2008, 03:14 PM   #15
transmetahuman
 
Join Date: Oct 2004
Location: San Francisco, CA, USA
Default Re: How do you make this? Possessing Fiend

Quote:
Originally Posted by pawsplay
I just wanted to be conservative. To be honest, it seems to me that using Affliction to bestow other Advantages breaks down as soon as you start adding lots of levels of that Advantage. Perhaps there should be a ceiling to how much Advantage you can add based on the level of affliction?
Or a limit to the limitations you can put on any Advantage Affliction, maybe.
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Old 07-19-2008, 12:06 PM   #16
pawsplay
 
Join Date: Sep 2007
Default Re: How do you make this? Possessing Fiend

Quote:
Originally Posted by transmetahuman
Or a limit to the limitations you can put on any Advantage Affliction, maybe.
If you think about it, Affliction is 10 points, and each 10% is 1 more point, which incidentally costs 1 point. I think Affliction may be undercosted; it costs the same points to be able to turn yourself Invisible as it does to be able to turn everyone invisible by shooting them at a range. Admittedly, you don't give out the switchable version, but there are only limited circumstances where it's bad to be non-switchably invisible for a limited period of time. Almost none for Claws, ST, DR, etc.
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