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#1 |
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Join Date: Sep 2004
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At an estimate, what point cost would be good for the inability to be knocked unconscious? So far there are traits that make it harder to be subdued and able to recover from it much quicker, but there doesn't seem to be one that allows someone to stay conscious without a roll.
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#2 | |
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Join Date: Apr 2007
Location: B'ham AL
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I'd look at the cost for those traits and price it comparably to high levels of them. But I think there is a skill like this somewhere, seems like it costs 150 pts and may be more than just subduable. It includes HPT.... damn I just read it last night, its in the basic book....
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Afghanistan is a beautiful country...save for all the humans that loiter about the place. |
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#3 |
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Join Date: Jul 2008
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I don't think you can, for the same reason you can't have an Affliction that bypasses the HT roll altogether: You can't have infinite effectiveness for a finite cost. All you can do is buy very high levels of Hard to Subdue, possibly combined with Doesn't Sleep.
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#4 | |
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Join Date: Sep 2004
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#5 | ||
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Join Date: Dec 2007
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[QUOTE=Kelsan]
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#6 |
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Join Date: Apr 2007
Location: B'ham AL
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There is an advantage in the basic book that cost around 150 that is basically immunity from subdual, shock, and a few other things....
Ill look it up after dinner
__________________
Afghanistan is a beautiful country...save for all the humans that loiter about the place. |
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#7 | ||
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Join Date: Jul 2008
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EDIT: But as David Jonston said, Unkillable doesn't really compare since it protects the character from the permanent effects of death, not from being taken out of combat. |
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#8 |
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Join Date: Apr 2007
Location: B'ham AL
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B89 Supernatural Durability
Thats what I was thinking about
__________________
Afghanistan is a beautiful country...save for all the humans that loiter about the place. |
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#9 | ||
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#10 | |
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Join Date: Jul 2008
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