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#1 |
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Not-So-Secret Master /.\
Join Date: Aug 2004
Location: Austin, TX
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Two character points left over. What to do, what to do . . . you could spend the evening rebuilding your 400-point psionic half-dragon black-op alien werewolf. If, y'know, you like doing that much math again. Ooooooor . . .
GURPS Power-Ups 2: Perks is the putty to your slightly pitted character calculations. If you're looking for round your corners just a teeny bit, give your character a bit more character, or just plain need one more point to finish a build, this book is your 22 pages of salvation. Also, y'know, there's an entry for Peg-Leg Fighting on page 6.
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Fox Barrett Ogre Correspondent |
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#2 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Sweet! This has .... perked.... my morning right up!
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#3 |
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Join Date: Aug 2004
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Coolness! I'm still pushing through Thaumatology, but I'll take a break and give the new PU a once-over. Thanks!
<idly wonders what the ratio of argument starter/argument solver will be for this one> Catchy thread title, BTW :) Last edited by Not another shrubbery; 07-18-2008 at 12:42 PM. Reason: syntax |
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#5 |
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Banned
Join Date: Oct 2007
Location: Europe
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Has this release been announced in the Illuminator?
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#6 | |
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Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Quote:
(Presumably, they announce here first, then announce in the Illuminator when the first rush of orders has died down. That would reduce the maximum load on their servers when new products are added.)
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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