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#21 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Apples: Comics and novels written and completely controlled by a single author who can simply decree that tech crossover is difficult or impossible; his characters can't protest at all, while his readers can only protest after the book is a done deal. Movies and television shows where, again, a single person or a small oligarchy -- the director and writer(s), but not the viewers, much less the fictional characters -- can handle technology by fiat. Computer games where the rules for tech are hard-coded in such a way that no mechanism for scientific or engineering research even exists, and where "crafting" and "innovation," such as they are, can't develop anything that isn't already allowed by the code. Oranges: Tabletop RPGs where the players and GM are collectively telling a story in real time and negotiating what's possible as they go. The characters can, in effect, protest things that the audience -- in this case, the players -- find difficult to accept, like wholly isolated tech paths. Many RPGs actively support invention and research, and thus it's possible for the players to try to combine tech paths even if the GM isn't keen on it. And the social pressure of losing one's players may cause the GM to relent and allow this to work. As I've said over and over and over again, books, comics, computer games, movies, TV shows, and most other media are craptastic models for tabletop RPGs. Tabletop RPGs have a level of interactivity, flexibility, social interaction, and shared responsibility that all of these other media lack. What works by fiat in those other media will only work in your tabletop RPG if the players agree to go along with it. If they don't, and they protest your decrees, you're usually out of luck. Your options become "change the setting" or "lose your players." Thus, you can't artificially firewall tech trees from one another if that makes your players jump up in protest. As to why players might protest, that's pretty simple: reality. There are no good examples of divergent tech trees in reality because in reality, tech divergences are transitory foibles that either get absorbed into the big picture and thus cease to be divergent, or are discarded when something from the big picture proves more effective. Players who know this are going to object to entire cultures being religious about their neighbors' cultures having absolutely nothing worth borrowing and combining when combining diverse ideas to get something even better practically defines real-world technological evolution. You can posit that the reason isn't cultural but actual physical incompatibilities, but reality will still get in the way. The players will object on the grounds that reality has only one set of physical laws. Even if you hammer home that the game isn't reality, fiction will trip you up again: most popular fiction with multiple sets of physical laws features at least one cool character -- the one the players will inevitably view as the best PC archetype -- who somehow gets to benefit from several "incompatible" technologies at once.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#22 | |
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Join Date: Jan 2008
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If my civ's TL8, it isn't to advantage to share my technology with your puny TL6 civ... If I'm TL 3+5, however, if I share a couple of those pluses with you guys in exchange for, say, the secrets of the steam engine, I can potentially combine my tech with your tech to get TL4+5 (eventually), while you wind up with TL6+1 in exchange (again, eventually). Which is in both our interests... But mine more than yours since I've just found a civ with a different TL2+4 and exchange some of my tech with theirs to get them to TL2+4+1 and wind up with TL4+5+1 myself. ...Now, if only I could figure out how to interface this squish drive with my USB port... You're never going to combine TL8 with TL0+8 to get TL8+8, of course... But you might be able to incorporate enough principles to advance your tech level in an area it didn't have anything before. |
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#23 |
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Join Date: Sep 2007
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Most importantly, whether you have 5+5 or 9+1, as soon as two neighbors advance to TL 11, you can be sure they will cease to be divergent, although each will have their own areas of specialty. The number of plusses is largely irrelevant; incorporating a robust new field of technology is, in my mind, never more than one + away.
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#24 | |
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Join Date: Jun 2008
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And if tomorrow humanity will face mage race it would be hard to cease diverging. If we even presume that humans actually can make magical items it will take up years to learn theirs magical principals and they will understand our applied math, physics, chemistry, biology and others for comparable periods of time. All this time both cultures will avoid conflicts and have willing to assist each other. We must presume that there are no conflicts out of cultural differences, paranoia of military forces and such factors. IMHO this is real in single technological aspects and nearly impossible in general. |
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#25 | |
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Join Date: Dec 2007
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#26 | |
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Join Date: Jun 2006
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And once they do combine, what the TL of the B-C League anyway? Well given our choice of zero, it's still divergant, and it's still achieving about the same things as A, so it's still TL 3+3, just like before, despite the possibly major changes caused by the tech transfer. By the same logic, should A acquire the technology of the B-C league, well it's new TL has similar capabilities as before, so its now TL 3+3 too, um except it still has its original stuff, so 6+0, where this is not the same as TL6, or, um, well it *can* do some stuff it couldn't before, so maybe 6+1, except it's a TL6+1 with net capabilities distinctly inferior to the TL7 it's 3 decade time advanced alternate world version over there has, or.... Numerical TLs, no matter how you implement them, simply don't mean a lot, as should be obvious from their vagueness even for historical Earth. Which is why any setting that matters ends up describing the available technlogy in quite a few paragraphs rather than a number or two. Trying to decide on the basis of a number or two to what extent divergent technologies can combine and what difference it would make is not going to work well.
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-- MA Lloyd |
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#27 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#28 | ||
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Join Date: Jun 2008
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After all it doesn't resolve problems that A civilization will ocure during "technological" (I'm not sure this is a proper word but have no more accurate one) fusion with B-C union. |
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#29 | |
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Join Date: Dec 2007
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[QUOTE=Manul]
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#30 | |
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Join Date: Sep 2007
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