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#31 | |
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Join Date: May 2005
Location: Oz
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In any case, defying any of the Laws of Thermodynamics or any of the fundamental conservation laws definitely calls for a "^" superscience descriptor.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 07-15-2008 at 12:47 AM. |
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#32 | |
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Banned
Join Date: Oct 2007
Location: Europe
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#33 |
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Join Date: May 2008
Location: CA
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The Von Braun-class of factory ships is designed to accompany a small fleet or task force of other vessels in order to supply them with mobile refueling and rearming. The Von Brauns are capable of mining asteroids and using that material to construct new ships, missiles, and nuclear bomb pulse units. They are also capable of refining water or nuclear pellets out of asteroids. The Von Brauns carry a large number of parasite drones which are used to collect the asteroid chunks the factory and refinery require.
Along with serving as a supply ship, the Von Brauns include a large number of entertainment and recreation establishments in their habitat ring, allowing them to serve as mobile entertainment barges for the task forces they accompany. The Von Braun is also popular as a civilian ship type for Belter colonies or mining start-ups, though its extremely high cost is usually quite daunting for all but the largest corporations. Name: Wernher von Braun-class Logistics Supply Ship TL: 9 dST/HP: 300 Hnd/SR: -2/5 HT: 14 Move: 0.005G/144 mps LWt.: 100000 Tons Load: 8,475 Tons SM: 12 Occ: 400 ASV dDR: 70/70/70 Cost: $15,290,000,000 Front [1] Armor, Advanced Metallic Laminate (70 dDR) [2] Hangar Bay (3,000 Tons Capacity, 500 Tons per Minute Launch Rate) [3] Cargo Hold (5000 Tons Capacity) [4] Habitat (600 Rooms) [5] Fuel Tank (5,000 Tons Capacity) [6] Fuel Tank (5,000 Tons Capacity) [Core] Control Room (20 Control Stations; Complexity 8 Computer Network; Comm/Sensor Level 10) Middle [1] Armor, Advanced Metallic Laminate (70 dDR) [2!] Fabricator ($5,000,000 per hour) [3!] Mining System (500 Tons per Hour) [4!] Chemical Refinery (1500 Tons per Hour) [5] Fuel Tank (5,000 Tons Capacity) [6] Fuel Tank (5,000 Tons Capacity) [Core] Fusion Reactor (2PP, 50 Years Operation) Rear [1] Armor, Advanced Metallic Laminate (70 dDR) [2!] Fabricator ($5,000,000 per hour) [3] Fusion Reactor (2PP, 50 Years Operation) [4] Fuel Tank (5,000 Tons Capacity) [5] Fuel Tank (5,000 Tons Capacity) [6] Advanced Fusion Pulse Drive (0.005G Acceleration, 20 Delta-V/Tank) Design Features Spin Gravity Habitats 200 Cabins (Full Life Support) 50 Establishments 5 Offices 95 Steerage Last edited by Langy; 07-15-2008 at 06:25 AM. |
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#34 |
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Join Date: May 2008
Location: CA
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The ME-2 Artemis-class electronic warfare module is designed to provide point-defense and electronic warfare support to other ships in a battlegroup, from other Menippe-class utility ships to, when used in tight formation with other Artemis EW pods, much larger ships such as a frigate or cruiser. Aside from their electronic warfare support, Artemis pods can supply vast quantities of point-defense fire, especially effective against enemy missile swarms.
This module design assumes a ship can 'lend' its Defensive ECM bonus to other ships it is in tight formation with - an assumption that I believe makes perfect sense. In order to provide a -2 bonus to a ship one size modifier larger, three ECM modules are required - with the Artemis, it can provide a maximum of a -2 bonus to a single SM+7 vessel, a maximum -6 bonus to a single SM+6 vessel, or a maximum of a -6 bonus to each of three SM+5 vessels. Name: ME-2 Artemis TL: 9 dST/HP: 20 Hnd/SR: 0/4 HT: 13 Move: 0.005G/144 mps LWt.: 30 Tons Load: 8,475 Tons SM: 5 Occ: 400 ASV dDR: 5/5/5 Cost: $5,540,000 Front [1] Armor, Advanced Metallic Laminate (5 dDR) [2] Defensive ECM [3] Defensive ECM [4] Defensive ECM [5] Large Multipurpose Sensor Array, Front (Comm/Sensor Level 6) [6] Medium Weapons Battery (3 2cm VRF Gun Turrets, 1000 shots each) [Core] Control Room (1 Control Station; Complexity 4 Computer Network; Comm/Sensor Level 3) Middle [1] Armor, Advanced Metallic Laminate (5 dDR) [2] Defensive ECM [3] Defensive ECM [4] Defensive ECM [5] Medium Weapons Battery (3 2cm VRF Gun Turrets, 1000 shots each) [6] Medium Weapons Battery (3 2cm VRF Gun Turrets, 1000 shots each) [Core] Large Multipurpose Sensor Array, Middle (Comm/Sensor Level 6) Rear [1] Armor, Advanced Metallic Laminate (5 dDR) [2] Defensive ECM [3] Defensive ECM [4] Defensive ECM [5] Medium Weapons Battery (3 2cm VRF Gun Turrets, 1000 shots each) [6] Large Multipurpose Sensor Array, Rear (Comm/Sensor Level 6) Design Features Stealth Hull (Stealth Bonus: 6) Last edited by Langy; 07-15-2008 at 03:15 PM. |
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#35 | |||
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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We have materials today that minimize radiation. A smooth aluminized surface will do a very good job at keeping an object from radiating (or silvered, or gold coated. Gold is actually best for minimizing radiation from room temperature objects). You don't need metamaterials for reducing radiated heat. But saying that coating a craft in metamateriasl eliminates its need to dispose of heat is like saying that coating a person in impermeable plastic will eliminate his need to dispose of metabolic wastes. Quote:
Anyway, you can, to some extent, direct your waste radiation. It always requires a larger and bulkier radiator assembly than if you radiate in all directions. It is not to difficult to restrict your radiation into half of the sky, it is very very difficult to restrict your radiation into a narrow cone. The issue now is how do you direct your radiation so the enemy doesn't see it. Now here's the problem - the enemy will undoubtedly be looking from all sides. If you have sufficient forces to have shot down all his picket drones and observational platforms all over the solar system, you've pretty much already won the battle for this solar system, and all that is left is mopping up. There is also the issue that a picket drone with only low power electronics can be much harder to see than any spacecraft that you actually want to do something -so you will not know where your radiated power should not go. In any event, gravitons for reactionless propulsion is clearly not TL9 non-superscience like this thread is about. Quote:
Luke |
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#36 | |
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Banned
Join Date: Oct 2007
Location: Europe
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#37 | |
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Banned
Join Date: Oct 2007
Location: Europe
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#38 | ||||
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Join Date: Oct 2004
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[QUOTE=lwcamp]The issue now is how do you direct your radiation so the enemy doesn't see it. Now here's the problem - the enemy will undoubtedly be looking from all sides. . . . so you will not know where your radiated power should not go[QUOTE=lwcamp] The tactical employment argument is the weakest. I can think of many scenarios in which a ship would benefit tactically from being able to radiate in one direction. Stealth systems today are highly limited in their employment too, but we still spend billions to research and produce them. Quote:
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#39 | |
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Join Date: Jan 2006
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#40 | |
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Join Date: Mar 2008
Location: Dallas, TX
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