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#31 | |
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Join Date: Aug 2007
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Fred Brackin |
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#32 | |
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Join Date: Jul 2007
Location: One Mile Up
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#33 | |
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Join Date: Aug 2004
Location: Austin, TX
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Last edited by mlangsdorf; 07-11-2008 at 02:04 PM. |
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#34 | |
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Join Date: Feb 2008
Location: The Athens of America
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Rolling an 18 on my Mathematics roll and failing to correctly divide 12 by 2 and then add 3 and then add 2... Your Math points are well taken. In my own defense; "I am a historian not a mathematician dammit!" -Dr. Len McCoy As to stats vs skills... I cannot think of a character I would design with a DX of less than 11, 98% of them would have at least 12. Base Dex has too many uses for me to see it otherwise. Of Course YMMV...
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#35 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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My only critique of the original post is that I hold out little hope that most of the likely advice will apply usefully to a two-man party. Formations resistant to flanking are only barely possible with three PCs, and really call for about six. Deep formations start around six and work better with huge groups of NPC spear-carriers. Neither is especially workable for two people. With parties that small, it's generally better to bite the bullet, avoid pitched battles, and have combat consist of "fighter holds off lone monster," "fighter is challenged to duel," "fighter distracts bad guys while friend sneaks," etc.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#36 | |
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Join Date: Feb 2008
Location: The Athens of America
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"fighter dies with nobility, friend who ran away and lived mourns at his funeral."
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#37 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Think it...you're Zarg the Mighty, Victor of the Thousand Battles. Your very name will inspire fear in your opponents, and respect in the typical bystander. People will be coming to YOU with requests to be a student, or participate in adventures. It would be trivial not only for the magic user to summon up the skeleton army as Kromm suggests, but for the Fighter to have with him an Ally group of literal spear (or rifle...) carriers that are responsible for the defensive formations, allowing Zarg to direct the battle (lots of Leadership and Tactics rolls), single out dangerous critters (Mighty Warrior...HO!), and spend the needed PER and Wait actions to protect Ganderalfredo the Summoner of Lightning.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#38 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Generally, if you're trying to give your squishy character a self-defense tool, "He studied self-defense with this one particular, highly defensive weapon until he was very confident with it," makes far more sense than, "He's agile but has no real combat training." And if the latter is truly where you're going with the concept, it's often smarter to leave DX at 10 and use the 40 points for +2 to Basic Speed. A direct +2 to Dodge and Basic Move (for running away!) will generally keep you alive for longer. And high Basic Speed lets you act early and take a Move maneuver directly away from trouble before the bad guys can fall upon you.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#39 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#40 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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