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#141 | |||
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Join Date: Aug 2004
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#142 | |
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Join Date: Aug 2007
Location: Denver, CO
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If you're looking for a TL3 fighter who can get stabbed a lot, bleed, and still keep trucking, I recommend Damage Reduction 2-5. |
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#143 | |
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Join Date: Aug 2005
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#144 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#145 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#146 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#147 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sorry . . . I assumed that your 50-125 points referred to overall character value, not to points spent on a specific advantage.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#148 | ||
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Join Date: Aug 2007
Location: Denver, CO
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DR v. IT(DR) has an easily calculable break-point as you pointed out IF you buy the Force Field enhancement for the DR. In a cinematic game, however, there are likely to be a bunch of attacks with armor divisors. If you determine that DR is the way to go, then buy it with the limiter (-20% maybe?) "not for the first point of damage." Then the tank will again take a minimum of 1 point and be sufficiently bleeding for the drama. Dodge and parry are bypassed in part or whole by: area damage, deceptive attack, surprise attack, unconsciousness, feints, critical successes, critical failures, etc. I don't think they're in the same category. Regardless of efficiency, however, my point is: GURPS can do that. Hmm... We've drifted a bit. You want to start a new thread? Last edited by khorboth; 07-18-2008 at 01:41 PM. |
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