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#91 | |
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Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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-safe from the children born as ghosts |
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#92 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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#93 | |
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Join Date: Aug 2004
Location: Austin, TX
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1) GURPS DF is already moving more and more into the realms of "if you're not a spell caster, you can't have nice stuff." It's mitigated by the fact that Weapon Masters and ultra high Strength Barbarians do so much damage in physical combat, but it's still a fact that that a delving band pretty much has to have a Cleric. Other roles are optional, but no one is going to survive a delve and make a profit by using healing potions for every combat. 2) Knights have Leadership, but they can't have troopers to command? The Rogue can't have a couple of apprentices from the Thieves' Guild? The Barbarian or Scout can't have a pet? Come on, sir, that's unworthy of you. |
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#94 |
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Join Date: Aug 2004
Location: Scarborough, ON Canada
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Ok reading through it is all about protecting the squishy weak mage, I say if he is stupid enough to put himsel directly into battle and get close to a blade he should save the other allies butt's by lodging the sword in his stomach to hold it in place so they can attack!!!
Now if it was an ambush better he is under your foot then in your way!! lol Now guys seriously I have played spell casting characters most of my gaming career and the first thing you learn is how to hide, run or just hang back. There shouldn't be a discussion about them getting in the way and I am sorry when i think old man un-armoured hanging around a bunch of bulked up umber hulks the first thing that comes to my mind is an arrow right through that spell casting bastards head! You know how much a well placed lightning bolt hurts!
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There was a beginning then an end then there was nothing but me! Rules are like guidlines and are viewed differently depending on which side you are standing on! |
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#95 | ||
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Join Date: Aug 2004
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I think the general idea is that only the squishies need Allies (permanent or summonable) to keep the riff-raff off of 'em. The Thief is more about stealth, which is harder to maintain when you have 'extras' following you around. JMO |
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#96 | ||
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Join Date: Sep 2004
Location: Canada
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I don't have much of a problem with requiring a serious healer type, though. I'm old-fashioned that way I guess. Quote:
Martial Artists could have apprentices, following their master. So could Wizards, really. Scouts can have bands of merry men (cough), clerics and druids can have acolytes. Artificers can have assistants or apprentices, Scholars can be dragging along students for valuable field experience. And of course anyone could hire mercenaries without them having to be allies ;) There really do seem to be two types of dungeon crawl games, though. One where you have a lot of hirelings, and Leadership feats or the equivalent floating around, and those tend to lead in the direction of building a fortress and ruling the countryside with an iron fist. The other is where only certain classes bother with sidekicks at all, and they tend to be the "holy mount/familiar creature/extension of my class features" types of side kicks. Which kind of game you end up in depends entirely on the GM and players in that game. Even when higher-level Barbarians used to be able to call up barbarian hordes as a class feature, I've been in a lot of games where people politely ignored that. It's funny, but even CRPGs seem to fall into these divisions. Diablo is in the second type, and Kromm has admitted that he likes that game a LOT and was influenced by it when working on DF ;) Dungeon Siege was in the first type, and although you could just replace all the assisting characters with Mules for carrying loot, the game sort of assumed you'd pick up sidekicks.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#97 |
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Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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I more or less understood that Kromm was referring to mages getting subservient/drone-ish type creatures to control. Of course others can find allies in other situations.
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-safe from the children born as ghosts |
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#98 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#99 | |
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Join Date: Aug 2005
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#100 | |
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Join Date: Aug 2005
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Maybe add in a pendant used in the summoning adding in a can be stolen limitation. A character does not need to have supernatural powers to have gotten supernatural effects. |
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