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Old 12-01-2009, 05:05 AM   #61
Stripe
 
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Default Re: What Genre do you use GURPS for?

I use GURPS for High Fantasy/Sword and Sorcery.


When playing 3e, I made heavy use of GURPS Robots, my favorite GURPS book ever, Mecha, Space, and Ultra Tech 1+2. If 4e had Robots just like the 3e version, I would get all of those tech and spaceship supplements and add Space Opera and Cyberpunk to my list of 4e genres.
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Old 12-01-2009, 07:41 AM   #62
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Default Re: What Genre do you use GURPS for?

Another guy who uses GURPS for anything. A sample of the campaigns I ran recently:

gritty cyberpunk
cinematic cyberpunk
fading suns - cinematic space opera
fallout - borderline cinematic post-apocalypse
star wars - doh
firefly - gritty space western
cinematic modern monster hunting (a la WoD, but not as dark)
gritty WWII
realistic, 200-point Infinite Worlds
cinematic, 500-point Infinite Worlds
utterly cinematic, 1000-point Infinite Worlds (equivalent to supers)
over-the-top utterly munchkinized space with demons and magic and stuff
gritty low fantasy
cinematic high fantasy
gritty play-yourself-as-character kind of game
cinematic steampunk
cinematic space western
superpowered cinematic space western
trotter independent trading - gritty space sandbox (don't ask)
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Old 12-01-2009, 07:56 AM   #63
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Default Re: What Genre do you use GURPS for?

I play action/horror (ala Buffy), Lovecraftian investigative horror (ala CoC), Lovecraftian Action/Horror (ala Delta Green), Low Fantasy, Historical Fantasy/Horror, Dimension Hopping adventures (ala Infinite worlds), and Non-four-color super heroes.

Right now I'm planning a modern action/horror campaign of monsters, witches, and faeries battling the greater evil of Things-Man-Was-Not-Meant-To-Know.
I consider it a combination of themes and tones from WoD, Hellblazer, and Hellboy.

I'm also planning an Occult/Bladepunk 16th century campaign inspired by Solomon Kane.

When I get a group together again, I'll let them pick between the two.
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Old 12-01-2009, 10:35 AM   #64
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Default Re: What Genre do you use GURPS for?

Quote:
Originally Posted by Highland_Piper View Post
With all the discussions about Original Settings and what Licensed material people would like to have I was just curious what people are actually using GURPS for.
Just write down Name and Genre of current games being played then maybe games in the works/development then maybe games your concidering but may never get to.
I guess I should start
Currently Playing
Arcane - Homebrew high fantasy Wuxia, playing three different game in this world.
In Development
GURPS Doctor Who
GURPS Battletech
GURPS Roma Arcana
Concidering
GURPS Robotech
GURPS Infinite Worlds
GURPS Homebrew Space or Firefly or Transhuman Space
I would love to be in on some of these...

Ongoing
GURPS: Knights of the Star, Amazing Adventures in Archaeology. Currently 'Halfallaan' a Celto-Viking low-magic fantasy, 'Zombie Survivors' solo game being developed into a group game.

Back Burner
GURPS: The Box (SF exploration), Teen Muties/St. Martin's School for Gifted Youth, GURPS WWII: Zha Rodina! Red Air Force squadron. Desperadoes II, a cinematic Western.

Considering
GURPS Green Lantern Corps, Shong (China/Wuxia fantasy in a shared world, another continent on Halfallaan).
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Old 12-01-2009, 08:20 PM   #65
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Default Re: What Genre do you use GURPS for?

Quote:
Originally Posted by The Sundered Sky View Post
I have a plan to subvert one player's pledge to "NEVER play a demon!" and conceal it in mystery...
That can be a good way to lose a player. Why do you want him to play something that he doesn't want to play?
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Old 12-05-2009, 02:07 PM   #66
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Default Re: What Genre do you use GURPS for?

Currently Running:
  • Universal Nexus -- It was SUPPOSED to be an action/adventure space opera with high point non-powered characters. It's become a sitcom space opera with high point non-powered characters, with the action/adventure bits being the parts that happen "off-stage." I've got a few different, but overlapping, games in this setting going on. One of which is Kara Tur crossover at the moment due to dimensional travel. Needless to say, physical science is pretty soft in this setting.
  • IOU -- silly mode.
  • Unnamed Dungeon Fantasy game -- As close to old school D&D as I can get with players who play things like pyromaniac gargoyle mages and pixie barbarians who don't speak Common.
  • Lost Halls of Ezelcanth -- A dungeon crawl that started before DF was out. On hiatus because I misplaced the dungeon map.
Starting Soon:
  • Undermountain -- Forgotten Realms, ignoring every bit of canon since the Old Grey Box, GURPSified.
Have Tried But Never Got Beyond One Session:
  • Traveller: ISW -- Only one of the players ever met with me to make his character, so it never happened.
  • Discworld -- The whole reason I bought GURPS, yet after six and a half years I still have yet to run a second session in it. Go figure.
  • Something kind of like d20 Modern Arcana (or whatever it's called) -- Didn't know the system well enough yet to do what I was trying to do. Basic idea was that suddenly the real world had elves and magic and such in it.
Have Played In:
  • People from various settings end up on a stereotypical fantasy world -- Other players were doing nothing but complaining about it not being d20 (though they'd agreed to give GURPS a try), so the GM abandoned it.
  • Quest For The Mystical A** Pockets -- It was going to be a very silly generic fantasy quest. Half the group moved after the first session, and then the GM lost interest.
  • Another Forgotten Realms game -- The GM declared the game on indefinite hiatus after over a year of no sessions. It was designed with a three player group in mind that lost a player after the first session, and trying to rework it was proving to be more of a headache than he wanted to deal with.
Will Run Someday:
  • Banestorm -- I've got a few different ideas and can't decide which one to try first.
  • Infinite Worlds: ISWAT -- I'll probably start this when the Undermountain game finishes in a year or so.
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Old 12-05-2009, 05:24 PM   #67
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Default Re: What Genre do you use GURPS for?

I've been away from GURPS for almost 20yrs, though I did buy 4e when it came out and have tried to keep up on the sourcebooks. Now, I'm finally heading back to GURPS goodness to start the next chapter of a homebrew fantasy game I originally started back with 3e many years ago.

I've ran:

Fantasy
Horror
Supers
Batman/DC conversion
Horror Supers
Indiana Jones
Espionage/horror
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Old 12-05-2009, 05:58 PM   #68
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Default Re: What Genre do you use GURPS for?

I used to play a lot of GURPS Cyberpunk and Cyberworld. Also a lot of science fiction type of stuff from space opera to space monster hunts.

Later I played GURPS Vampire the Masquerade and Mage. After they stopped this series I quit until I saw the first DF books and now this is my favorite series. So now I mostly like DF.
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Old 11-12-2024, 02:15 PM   #69
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Default Re: What Genre do you use GURPS for?

Playing Currently:

Warriors of Haunden
Taleed (Isle of Yerom)

GMed Historically:

(GMing varied:I could be Only GM, Head GM, Member of the GM team, Assistant/Occasional GM. If the below sound impossible, run 5 different GURPS games at three different conventions a year for years, and run home/online games for decades.)
  • Manolda I and II (Science fiction campaigns in a galaxy I created that appears in published works; MI was my first GURPS reffing. Note Manolda/Manoldan Galaxy is my trademark.)
  • UnNight (done in Manolda I)
  • Space Espionage (several gaming conventions, overlaps with the ones above)
  • Wild West (Bad Canyon Springs (very briefly mentioned in Pyramid))
  • Conan/Hyborian Age
  • Eldor (dimension traveling campaign)
  • Sidhe
  • Keroon
  • Merlin-Technomancer
  • Yrth 1300s (referenced in GURPS Fantasy Folk: Elves; the first vignette is from actual game play done in our world's 20th century)
  • North Tredroy
  • 21st Century East Tredroy
  • Megalos (small out-of-town community but I'm forgetting the name)
  • Davenford (Strategicon convention shared campaign, Megalos, Yrth, campaign)
  • Earth Alpha (Supers)
  • Earth Prime (Supers)
  • Earth Pheta 599 (Supers)
  • Earth Zeta 598 (Supers)
  • Earth IST Dallas (Supers)
  • Celestial X (Supers, overlapping campaign)
  • Milky Way Galaxy 5580
  • Zamora (Fantasy with overlapping campaigns)
  • Doctor Who (overlapping with another campaign)
  • Monty Python (several conventions)
  • Gilligan's Island (several conventions)
  • Beverly Hillbillies (convention)
  • Paranoia (several conventions)
  • Prime Directive (form thereof)
  • Eqypt circa 1630 BCE
  • Great Grooves (third quarter of the 20th century alternate Earth, Great Gruvonia)
  • Citadel's Shadow II (Edyleine, alternate world fantasy)
  • GURPS Disasters: Hurricane (playtested in Citadel's Shadow II)
  • Normaltown (weird)
  • Policenauts (SF police investigations. Honestly, I'm pushing it to say I GMed--that's an excuse for posting a link in remembranc of its creator)
  • Taleed (alternate world fantasy)
  • GURPS Fantasy Folk: Elves (playtesting, used in more than one campaign)
  • GURPS Social Engineering (playtesting, used in more than one campaign)
  • Nordlond Bestiary and Enemies Book (playtesting, used in more than one campaign)
  • GURPS Hot Spots: Istanbul (playtesting)
  • GURPS Infinite Worlds: Gotterdammerung (playtesting)
  • Best of Both Worlds (overlaps with a whole lot of the above)
  • GURPS (Sekrit! In proposal stage)
...And more.
Played Historically:

Many of the above (I usually share GM duties for a campaign) and many more.
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Last edited by Alden Loveshade; 11-14-2024 at 09:37 AM. Reason: Removed redundant listing
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Old 11-13-2024, 10:30 AM   #70
Pmandrekar
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Default Re: What Genre do you use GURPS for?

All genres.

I have run GURPS Traveller, Outer Worlds (adaptation of a computer game), Ancient Greece, Medieval fantasy (Middle Eastern and Western), 60's Spy Fi. I've played in friends Old West and Steampunk campaigns as well. Played Dungeon Fantasy stuff as well. When I was still a grad student, I was running GURPS Vampire the Masquerade, and we played a silly game set at GURPS IOU. I've run GURPS campaigns with Fantasy races combined with pirates where orc and goblin raiders could come over the side of the deck at any time. I've run GURPS Midnight RPG as well.

I have ideas of all sorts of wild and crazy things to run, but haven't gotten around to them.

Best,

-Paraj

PS: My employer has a blog, and they wrote a blog about me and my life in gaming. Sharing with you all: https://www.promegaconnections.com/m...playing-games/
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Last edited by Pmandrekar; 11-13-2024 at 10:54 AM. Reason: Addition of a link about my life in gaming geekery
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