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#21 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Past campaigns:
GURPS Cliffhangers, taking off from the initial "Black Diamond" episode in the original book. That one ended up bouncing from Brazil to the Balkans to China and then on to a climax at the Great Pyramid. GURPS Horror (modern setting) GURPS Cyberpunk, using the Shadowrun setting for two different campaigns. (I was a player rather than a GM this time) Contemplating: As someone said earlier, I'll use GURPS for anything (and I own most of the 3E and 4E books). Ones that I would like to get off the ground soon are: GURPS Infinite Worlds, for a "lost in the infinite dimensions" game, where the PCs have World Jumping but can't control it. I'm also thinking about a more "standard" I-Cops or Time Tours campaign. GURPS Supers with a college-age team of heroes. GURPS IOU, just for the sheer lunacy of it all .....
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#22 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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As a player:
Stephen's Star Wars Imperial TIE Pilot Academy - SF action (be that SciFi or Science Fantasy, depending on your opinion of SW). Wicked's Post-Apocalyptic Space Cyberpunk Campaign - military action survival. Chris's Planescape-inspired campaign - fantasy railroad action. Alerie's Nightmares campaign - occult action. Solid's Saint-Aglain campaign - occult horror with some economical and investigative aspects. Alerie's Academcity one-shot - high school horror with investigation and some gadgeteering. Very cool for an inexperienced GM. DæmonSpace - a series of short scenarios set in an anything-goes space fantasy. Different GMs, including me. Planning to play: Chris's WHFB. Solid's First National Military Academy - a campaign inspired by IoU, Full Metal Panic, and some others. Solid's THS - maybe if he decides to do it in a few decades. :) As a GM: Project Numinous Children - a teen supers/black ops cross. Humor, action, sex and even some horror elements. 3e. Skyfallen Chronicles - optimistic TL3/early TL4 alternate fantasy - action, socials, exploration, and lots of other minor stuff, including several creepy sessions. Started pretty realistic, despite magical elements, but ended up rather cinematic (remember my Bodice Cutting technique thread?). Æthereal Sun one-shot demo: An Unexpected Delay During an Oceanlab Tour - a technothriller set in a science-fantasy world. DæmonSpace - see above. Current (GM): Urban Decay Playground - a slightly silly post-apocalyptic campaign, filled with action (and I don't necessarily mean combat action), weird humour, and hopefully some other stuff if I continue GMing it, which I probably will have to. Planning (GM): Legends of the Archipellagic Frontier - a TL4 fantasy world made for swashbuckling, same planet as the one below. Æthereal Sun, if I ever get back to the project (which seems to be likely in the next year or two). Planned to be about a team of troubleshootes mercs - action, investigation, whatever. Last edited by vicky_molokh; 07-09-2008 at 06:28 AM. |
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#23 | |
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Join Date: May 2008
Location: Vienna, Austria
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Presently I'm gearing up for a home brew Space campaign. I love the detailed feel and the seamlessness with which I can add alien races as the PCs venture into a never before explored region of space (beyond a Jump Gate) and another alien race finally begins to get to the same area of space that humanity is exploring presently (not beyond the Jump Gate, this is the region to the spiward of Sol).
In the past I used it for a very grim and gritty Conanesque campaign in Hyboria (way back in the late 80s) and conversely for a Supers (albeit a lower powered campaign, the toughest of which was about the 500 point range) game. Another thing I WANT to do with this is a CoC like game, but set in the very early 22nd century in an otherwise standard Transhuman Space type universe. That one is just on the drawing board though. Isshia
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#24 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#25 | ||
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Join Date: May 2008
Location: Vienna, Austria
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The nice thing about it is that for the alien races soon to be encountered I don't need much of anything definitive yet. One race is xenophobic and isolationistic in the extreme with a definite shoot first, second and third and don't bother to question the corpses mentality (except for their rebellious branch, who are suicidally rapacious by human standards and have a superiority complex the size of a nebula) and the other is literally in another galaxy that can only be reached by means of an ancient, little understood alien technology. Neither situation leaves much room for easy exploration in occupied territory, so I only need nearby systems early on. And, set in the not too distant future, although humanity has spread out to 52 permanently inhabited systems, there has not been the thousands of worlds proliferation of Traveller to worry about. All in all it's easy enough done, making the outer systems merely extensions of their patrons for the greater part with a few side lights that will stress the intrigue and exploration aspects without getting too much in to Ms Winfrey's backyard. Isshia
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#26 | |
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In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Alas, over here, we've only got the fantasy game that our 8-year-old is GMing for us: her daddy plays a mage, and I play his no-good 'prentice... O:> (3rd Edition GURPS.)
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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#27 |
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Join Date: Nov 2004
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So far, I have done GURPS in a near-future setting with a little cyber and a post-apocalyptic biopunk setting, both home-brew.
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#28 |
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Join Date: Sep 2004
Location: Janesville, WI
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I've run:
Western/Horror -- A bit more subtle then Deadlands. Western -- Straight up, Old West. Space Opera/Western -- Kind of says it all I suppose, the old west in space, ran this before Firefly was out, have yet to see an episode of it (or the movie) Radioactice Zombie Killin' -- Have run this one twice, haven't gotten through the first encounter yet...Need to figure ot why it's so slow going...Though, the players never makin' called-shots to the noggin hasn't helped... Am Working on: The Brotherhood of the Rightous and Harmonius Fists -- Set in China in the years leading up to 1900... Improbable Adventures -- 1930s Pulp Shoot 'em up that has been inspired by Indiana Jones, Sky Captain and the World of Tomorrow, The Mummy, The Untouchables, The Spider, and Doc Savage... The Road to the Lotus Empire -- Set in my generic Fantasy Setting that I've been working on converting to GURPS from 2e AD&D...It's a campaign of exploration and political intrigue as several powerful factions are attempting to open up the distant east for trade.
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My Gaming Blog |
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#29 |
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Join Date: Apr 2008
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We are using it for:
A modern SHTF game (Think Jericho) Stargate Want to use it for if I could find some good info: Robotech Battlestar Galactica |
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#30 |
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Join Date: Nov 2005
Location: Seattle, Washington
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Currently running:
Agents of the League -- Spies/special agents pretending to be itinerant merchants in a GURPS Traveller/Space pocket empires homebrew universe. Lost Cities -- Explorers in an alternate 1880s where magic and paranormal phenomena are starting to appear in the remote corners of the world. Sort of a Shadowrun/Torg/Falkenstein mashup. Considering: Krasny Angar -- Stalin gets ahold of the Tunguska UFO wreck and starts using alien technology to export World Communism. Sort of Indiana Jones meets Sky Captain versus the Commies in the early 1930s. Connecticut Yankees -- Modern day enormous cruise ship gets warped back to 8th century Mediterranean France. Always 'Round Midnight -- Inhabitants of a magical realism pocket universe New York City analogue become enlightened players in the occult struggle to dominate the city. Bronze & Steam -- Fantasy Hellenic campaign in which one kingdom throws off the rule of the gods and develops anachronistic technology. Influenced by bicameralism and 300. Hazy ideas: "Woodjie Nights" [working title] -- Set in the dingy dives and glittering nightclubs of New York City in the 1970s, where magic metaphorically substitutes for drug use (and abuse/addiction). Different musical genres (disco, punk, glam, lounge, reggae, etc.) stand in for different types of magic. (This may turn out to work better with Unknown Armies.) "Hogwarts '14" [working title] -- Recent graduates of England's secret college of wizardry join up to Do Their Bit in the Great War. GURPS War World
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-- Bryan Lovely My idea of US foreign policy is three-fold: If you have nice stuff, we’d like to buy it. If you have money, we’d like to sell you our stuff. If you mess with us, we kill you. |
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