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#11 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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About to start:
GURPS Cthulhu: year-long(ish) campaign covering an expedition to the Antarctic. Past: GURPS Dark Sun: Post-apocalyptic fantasy a la TSR's old campaign setting. Fell apart due to lack of thematic focus on my part. Considering at some point in the future: GURPS Hell Boy: Medium-Low powered heroes circa WWII, fighting mythological monsters from various cultures. GURPS Transhuman Space: Not sure what I'm going to do here. Maybe investigative journalists/cospiracy theories. GURPS Seven Kingdoms: Fantasy China/Phillipines/Japan/India/Indonesia-etc. with Wuxia elements, alchemy, and sorcery to be constructed after careful reading of Thaumatology. GURPS Malazan: Gritty High-magic campaign based off of Stephen Eriksen's Malazan Book of the Fallen series. GURPS Freedom City: Medium-High powered Silver Age supers using Green Ronin's Freedom City setting for Mutants and Masterminds. GURPS Golden Age: High Fantasy with multiple magic systems, test-bed for Thaumaturgy. Wizards with ritual magic and ceremonial casting with astrological correspondences, alchemy with the same astrological correspondences, clerics with threshold based spell magic, shamans with path based rituals and spirit assistance as optional, with no distance modifiers, herb lore as a cheaper and easier to learn version of alchemy, futhark rune magic modified so that one-shot items are easier to enchant, no finger tracing, syntactic realm based faerie magic with glamour, I think thats about it. GURPS Shadowrun: Magical Fantasy + Cyberpunk meet, converted from FAFSA's excellent setting. GURPS Deadlands: Wierd West, Horror + Wierd Science/Steampunk + Asian Martial Arts + Wild West. There's probably more, but so far thats whats currently sitting in the back of my mind. |
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#12 |
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Join Date: Jun 2007
Location: The Wasteland of North Idaho
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Currently GMing GURP: Ravenloft
Up Next: Modern Psionics ---Rusty
__________________
~Ezekiel 25:17~ |
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#13 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Current Games:
I have several iterations of my Super San Diego game going. I have a GURPS BattleTech game going as well. In the works: GURPS Fallout I'll use GURPS for pretty much anything. |
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#14 |
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Join Date: Aug 2006
Location: L.I., NY
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Current:
Past:
Considering:
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#15 |
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Banned
Join Date: Apr 2008
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Presently GMing:
A swashbuckling campaign on an archipelago world that has degenerated from ultratech down to TL4. Presently playing in: A homebrew continent of Hindu/Muslim cultures and variant native races set on the Banestorm world. Recently played: -A low magic, high realism early Vikings campaign. -A First Crusade/Initial Banestorm campaign. Planning: A TL9 'just reaching for the stars' Illuminated Supers Space campaign. Considering: A framework for simple one-offs like an Autoduel home-brew, or a WWI Aces homebrew with horror. Last edited by Figleaf23; 07-08-2008 at 10:15 PM. |
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#16 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Quote:
*EDIT* I like your new sig, Figleaf. |
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#17 | |
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Banned
Join Date: Apr 2008
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Quote:
Thanks, re: the sig. |
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#18 |
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Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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I've just started running an Illuminati University game. Hopefully it will have some real legs.
Unfortunately, I seem to have bad luck with GURPS campaigns. Despite my love of the system, for one reason or another, the campaigns I try to run fall apart after only a few sessions. I've run Infinite Worlds (twice, one lasted a half-dozen sessions and is my longest-running GURPS game to date), Banestorm (twice), Transhuman Space, Cabal, Technomancer, a homebrew Steampunk setting, and a Supers game based on the Ultimate Marvel universe. I don't have this problem with other systems. I've run campaigns in D&D 3.5 and Buffy the Vampire Slayer that have run two years each (both with a few months off at a time, being run in college). I ran a Mage: The Ascension campaign for a year and a half (also in college). I'm hoping to break my bad GURPS streak with this IOU game. I'm shooting for 6 good months of gaming, if not more. If it works out, I'm thinking about one of the following for my next game (among several ideas for other systems):
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#19 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Quote:
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#20 |
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Join Date: Jun 2007
Location: Texas
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Currently Running
Tethira, a fantasy campaign now in its fourth version, the first three being DnD games. Beyond The Veil - Modern Horror/Conspiracy heavily influenced by the Anitaverse and Call of Cthulhu. X-Side - near future mutant superheroes. (This and BtV started out as the same campaign, but it was too much in one setting so we junked it and started again, separating out the supers from the supernaturals.) Infernal reign - post apocalyptic Hell On Earth, with demons entering the world in 45 through the Trinity banestorm. Currently Playing Tethira, a different part of the world as GMed by my son. Contemplating A conversion of my CP2020 campaign to GURPS Traveller, with a twist based on my old Star Frontiers campaign from two decades ago. Infinite Worlds Regards, C |
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