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#141 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Consider a car with an automatic transmission and one with a manual transmission, a car with power steering and one without, one with anti-lock brakes and one without, etc., etc., all those additional equipment gizmos make driving easier, some have trade offs, but each one adds a TDM in some way or other. I've sat in trucks with old worn out manual transmissions which were a pain to get into gear, I've driven cars with worn gear knobs which had Reverse on the upper left next to 1st, cars with odds down and evens up, cars with button shifters and Reverse occupying the same spot as 1st, cars with trick starters, etc., etc., equipment and familiarity with it has to make a huge difference. |
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#142 | |
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Join Date: Jan 2008
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#143 | |
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Join Date: Apr 2006
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#144 | |||
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Join Date: Aug 2004
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#145 | ||
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Join Date: Jun 2008
Location: Milwaukee, WI
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#146 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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I personally prefer a manual to an automatic transmission due to the better control and improved fuel mileage I get from a manual, but no one can argue that driving an automatic isn't simpler than driving a manual, period. I've known many normal everyday drivers who can't drive a manual but drive automatics on a daily basis. (Again I'd stat them as driving off of default skill.) It's a fact that it's simply easier to drive an automatic, that means either a permanent equipment bonus, or a situational TDM needs to be applied to anyone driving an automatic, with much steeper unfamiliarity penalties for automatic drivers who haven't driven manuals vs. manual drivers who can easily switch to driving automatics. |
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#147 |
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Join Date: Feb 2008
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This seems simple - automatic means "better equipment". Its much like modern cookers and campfires. Modern cooker "fuel" itself and thus is automatic. So I would give automatic trasission +1 for equipment.
__________________
My topic Randover's Magical setting Enchanting proposals, mana levels, magery...and other stuff for Wizards based campaing. Motto: "Why not create cash by magic? Job as any other." |
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#148 |
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Join Date: Nov 2004
Location: Italy
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IMHO it depends on the task. There are many dangerous situation where an automatic trasmission would actually deserve a penality instead of a bonus.
__________________
The box said "Requires Windows 95, NT, or better", so I installed Linux Last edited by Dwarfolo; 07-15-2008 at 07:25 AM. |
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#149 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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I suppose we could make everyone have to buy off the quirk, Incompetence Manuals -4, but that seems a bit silly and backwards to me. Not to mention that Manuals give you a bonus in many different situations if you're competent and know how to properly shift to advantage. |
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#150 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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The manual transmission provides more control, in acceleration and deceleration. You can use the engine rather than the brakes for dealing with terrain (ice, rain), for example.
The automatic is probably "better" for easy operation. Go. Stop. So in the cases where you don't have to make a crisis roll, it's easier...but you don't have to roll in those cases. Automatics are probably LESS susceptible to familiarity as well. Manuals often require you to get used to the depth and engagement profile of the clutch, which changes in my experience from one vehicle (even of same make/model) to another. You also need to know better where the optimium acceleration profile of the car is; my WRX doesn't "turn on" unless I'm above 3000rpm (ideally 3400rpm), but if I drive at less than 3000rpm (and shift at 2500rpm) I can extend my range per tank by 30%.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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