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Old 06-26-2008, 01:08 AM   #1
Diomedes
 
Join Date: Mar 2008
Location: Dallas, TX
Default [GURPS Spaceships] Freighter and Pirate Ship

For a TL11 setting:

Code:
Long Range Freighter
Unstreamlined
SM+9	(3000t)	TL11
Load:	1851t	
Cargo Cap:	1785t/65t steerage
Endurance:	32d/288d
dDR:	0

dST	100	Move:	0.5/0.15c
dHP	100	Hnd	-1				
HT	13	SR	5				
Occ:	6+4 ASV			
TBO:	5.7 minutes	

Cost	Crew	System				
Front Section
		[1]	Cargo Hold (150t)
		[2]	Cargo Hold (150t)
		[3]	Cargo Hold (150t)
		[4]	Cargo Hold (150t)
		[5]	Cargo Hold (150t)
5.9M		[6]	Control Room (4 stations, c8, C/S-9)
3M		[c]	Habitat (20 cabins)
			2 Cabins
			1 Bunkroom
			4 Passenger Cabins
			65t Steerage
Center Section
1.5M		[!1]	Tertiary Weapons Battery
			3x3MJ RF Improved Laser Turrets (S,3d(2))
			135t Cargo Storage
		[2]	Cargo Hold (150t)
		[3]	Cargo Hold (150t)
		[4]	Cargo Hold (150t)
		[5]	Cargo Hold (150t)
		[6]	Cargo Hold (150t)

Rear Section
		[1]	Cargo Hold (150t)
1M		[2]	Fuel Tank (150t)
1M		[3]	Fuel Tank (150t)
1M	2	[4]	Engine Room
30M		[!5]	Standard Stardrive FTL-1
300k		[!6]	Reactionless Drive 0.5G (derated)
15M		[¡c]	Fusion Reactor (derated)
3M			Artificial Gravity

60.7M
The design has some tweaks to the basic GURPS:Spaceships system:
  • Reactors do not run on internal fuel. A tank of Hydrogen will power a derated fusion reactor for 144 days, but the reactor can also be designed to use hydrogen electrolyzed from water. That gives only 1/9 the range, since water is 1/9 hydrogen by mass, but it's far cheaper.
  • The reactionless drive has been derated for half the acceleration and 1/10 the cost. It's slow, but again more cost effective.

Last edited by Diomedes; 06-26-2008 at 01:43 AM.
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