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Old 02-21-2012, 12:20 AM   #971
Rocket Man
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Soaring Soprano/Towering Tenor: You can shatter glass with your voice, if you succeed at a Singing roll by 4 or more points. This will destroy only small, fragile glass objects such as wine glasses; larger objects, such as windows, may be cracked at the GM's discretion. On a critical failure, the character overstrains and cannot talk above a whisper for 3d6 minutes.
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Old 02-21-2012, 04:42 AM   #972
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Continued from previous
Crystaline creatures or other entities susceptible to sonic vibrations take 1 point of injury if you beat them by a margin of 4 in a Quick Contest of Singing vs HT+DR. =P
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Old 02-21-2012, 04:04 PM   #973
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Quote:
Originally Posted by cybermancer2k1 View Post
Mantra: You have a Higher Purpose (Basic, p. 59) but only while repeatedly chanting a word or short phrase.

Adding 'Accessiblity: Must chant mantra' to Higher Purpose would not reduce the price to the level of a Perk.
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Old 02-21-2012, 06:23 PM   #974
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Quote:
Originally Posted by vierasmarius View Post
Continued from previous
Crystaline creatures or other entities susceptible to sonic vibrations take 1 point of injury if you beat them by a margin of 4 in a Quick Contest of Singing vs HT+DR. =P
Getting damage through substantial DR on the basis of having a high Singing skill is more powerful than you want, turning this into a kind of Malediction like that will drive up the cost a lot. Straight up Innate Attack (crushing, 1 point) only costs [2] (rounded up from 1.25). Targeted by Singing rather than an Innate Attack skill seems fine at +0%, so you don't need much in the way of an additional limitation (only vs glass or crystal seems like enough to me) to drop the cost from 1.25 to 1 if you don't feel you have to be able to pierce DR.
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Old 02-21-2012, 06:29 PM   #975
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Originally Posted by malloyd View Post
Getting damage through substantial DR on the basis of having a high Singing skill is more powerful than you want, turning this into a kind of Malediction like that will drive up the cost a lot. Straight up Innate Attack (crushing, 1 point) only costs [2] (rounded up from 1.25). Targeted by Singing rather than an Innate Attack skill seems fine at +0%, so you don't need much in the way of an additional limitation (only vs glass or crystal seems like enough to me) to drop the cost from 1.25 to 1 if you don't feel you have to be able to pierce DR.
Well, I intended it sorta tongue-in-cheek... but anyways, the subject adds his DR to the HT roll, so unless you're a really good singer you're not likely to get through any significant DR. Don't forget the Rule of 16, limiting effective skill to the higher of 16 or the target's HT+DR. If you really think that's still too likely to penetrate armor, throw on a divisor of (0.5) to (0.2).

I just figured, if the guy can shatter glass with his voice, how much would Glass Golems hate him?
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Old 02-21-2012, 06:36 PM   #976
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Originally Posted by Figleaf23 View Post
Adding 'Accessiblity: Must chant mantra' to Higher Purpose would not reduce the price to the level of a Perk.
My personal ruling is no limits at all can reduce the cost of Higher Purpose, including the official Trivial Purpose perk. Higher Purpose is already vastly discounted from the what +1 to everything ought to be worth (various calculation approachs will give 40 to 70 points for that), on the basis of a lot of implicit limitations and disadvantages. It's maxed out already - discounting it a further from the 5 point base is ridiculous. A maximally limited +1 to one skill [4 points, -80% = 0.8] rounds up to 1 point, allowing it for everything for everything for the same point....
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Old 02-21-2012, 06:40 PM   #977
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Quote:
Originally Posted by malloyd View Post
turning this into a kind of Malediction like that will drive up the cost a lot.
Not a lot because it not a malediction, it is Sense Based, much cheaper, copuled with Backlash
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Old 02-21-2012, 06:40 PM   #978
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Maybe it's really a quirk: to benefit from already bought higher purpose(s) you must chant a mantra? If one must have it for role playing reasons.
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Old 02-22-2012, 02:27 PM   #979
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To make "Mantra" balanced, it would have to also be far more limited than a standard Higher Purpose. For example "I get +1 to all rolls when defending my friends, as long as I loudly chant my mantra" is worth 4 points, not 1, as it's just Higher Purpose (Accessibility, Must be able to chant, -10%; Visible, Variant*, -10%) [4].

* "Audible," technically, but the idea is the same -- it makes stealth impossible and makes it very clear what you're doing, so your foes know that they can remove your bonus if they gag you or attack your throat.

For 1 point, it would need to be more like, "I get +1 to all rolls when defending my friends from fire demons," or, "I get +1 to all rolls when defending my friends when I am the only one aware that we're under attack."
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Old 02-25-2012, 05:36 AM   #980
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Yeah, Mantra's definitely undercosted, as-written.
Now, if it were once a day, that sounds more like a Perk.
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