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#931 | |
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Join Date: Jun 2006
Location: On the road again...
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Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#932 | |
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Banned
Join Date: Apr 2008
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But yeah, when you look at build details, perk-price is way off. |
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#933 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#934 |
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Banned
Join Date: Apr 2008
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#935 |
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Join Date: Feb 2009
Location: NYC
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Rocks for Socks: You can always find an appropriately massed and reasonably shaped debris for improvised weapon use within arms' reach. Must provide own sock.
Socks for Rocks: Maybe you're prepared for rain so there's no running around in soggy socks for you. Or you're also the type of person to wear socks while wearing sandals. Or maybe you stuff your pants or bra. You have extra socks.
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-- The GM is not your Enemy. The GM is your dealer. Last edited by Nemi3e; 07-22-2011 at 03:29 PM. |
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#936 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Underneath a Rock (Alternately Rincewind's Scrounging): Essentially Gizmo (Only for the purposes of finding cheap meals under rocks -80%)[1]. Occasionally you can look under a rock and find a sandwich*. Unfortunately you can't find one under a desk for example.**
---------------------------------------------------------------------- *usually Chicken Salad, Tuna Salad, Egg Salad or possibly Pimento Cheese. Sometimes you find a few Ankh-Morpork Dollars, though only enough to buy a sandwich. **even though it stands to reason that you might find a lunchbox under a desk*** ***Probably because of quantum. |
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#937 | |
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Join Date: Apr 2010
Location: Land of the Britons
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#938 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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#939 |
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Join Date: Apr 2005
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I can't remember whether I posted these perks before.
Doctor Powers When rolling to avoid death, you may roll against Physician Skill instead of HT This perk was inspired by a comment made by Axe Cop to Dr. McNinja. It's not supposed to make sense, but it is great for cinematic games. Awesome Arsenal When you walk around with weapons, reaction penalties are replaced by +1 because it looks cool. Smooth Shot Bullets you fire leave no tool marks.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#940 |
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Join Date: Jun 2011
Location: Ukhta, Russia
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This ability from one book, which I have recently read:
Personage have ability to summon a "magical cab(coach)". It only works at night and inside one city. This cab appears nearly instantly (next second maybe). It can only appear, where usual cab with horses can(not in the building, on rooftop or on the river).When character get inside, he (and any other persons or items, which usual cab can carry) will be instantly transported to any other place with the same restrictions (where usual cab can, an only inside the city). I plan to GM company in the world based on this book( I can define it as tl5 with rare but not secret magic). Taking in account, that this ability is only availiable to the PC with quite costly racial template, is it reasonable to price this as a perk, or should it cost more? I don't really know, on which advantage it should be based(Acessority? Ally? Warp?) Thanks in advance. |
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