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Old 07-13-2011, 03:24 PM   #921
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: List Of your favorite Custom Perks

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Originally Posted by zoncxs View Post
since in the spell description it states it does not work in low or no mana zones I just thought to give a mage a 1pt perk rule exception. That's what they are with the added need of the spell to be at a certain level.
A perk is Not Enough to get a spell to work in a no-mana zone. The perk for low mana ... maybe.
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Old 07-18-2011, 03:35 AM   #922
The Benj
 
Join Date: Aug 2004
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Default Re: List Of your favorite Custom Perks

You could call it an ultra-specialised version of Mana Compensation, allowing use in Low Mana.
No Mana is definitely right out.
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Old 07-18-2011, 12:04 PM   #923
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Default Re: List Of your favorite Custom Perks

How about Mana Enhancer (One Spell, Recover Energy, -80%)[10] -- not by any means a Perk, and probably requires a fair sized Unusual Background.
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Old 07-18-2011, 12:12 PM   #924
Figleaf23
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Default Re: List Of your favorite Custom Perks

Conceptually, depending on what you think mana 'is', you could recharge while in a no-mana zone by having a non-mana dependent power that lets you reach mana someplace else. Or use Create (Mana). As long as the Power Modifier is not related to mana.
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Old 07-18-2011, 03:11 PM   #925
malloyd
 
Join Date: Jun 2006
Default Re: List Of your favorite Custom Perks

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Originally Posted by Kenneth Latrans View Post
How about Mana Enhancer (One Spell, Recover Energy, -80%)[10] -- not by any means a Perk, and probably requires a fair sized Unusual Background.
Or you could just spend 5 points and buy Fit.
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Old 07-18-2011, 03:24 PM   #926
ericbsmith
 
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Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: List Of your favorite Custom Perks

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Originally Posted by malloyd View Post
Or you could just spend 5 points and buy Fit.
Fit doesn't work with Magical/Psi FP recovery.

Now, a couple point Energy Reserve OTOH is a good deal as it effectively doubles the recovery rate of the first few points of FP and gives you some more Energy to cast spells with.
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Old 07-21-2011, 12:11 PM   #927
Figleaf23
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Default Re: List Of your favorite Custom Perks

Immune to Feints - penalties that would acrue against the character due to a successful Feint maneuver by an opponent do not apply.
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Old 07-21-2011, 02:50 PM   #928
Harald387
 
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Figleaf23 View Post
Immune to Feints - penalties that would acrue against the character due to a successful Feint maneuver by an opponent do not apply.
In what world is that a perk? Seriously? *Possibly* '+2 on the quick contest to defend against a Feint', but even that might be too good.
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Old 07-21-2011, 11:56 PM   #929
malloyd
 
Join Date: Jun 2006
Default Re: List Of your favorite Custom Perks

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Originally Posted by Figleaf23 View Post
Immune to Feints - penalties that would acrue against the character due to a successful Feint maneuver by an opponent do not apply.
I'd hesistate on that as a 10 point Resistant/Immunity advantage. It's *way* overpowered for a Perk.

While resisting feints isn't exactly a major component of weapon skill, it's not a trivial one, and probably no smaller subset than some techniques, so 1 point per +1 to the contest/reduction of your opponent's success margin is about as cheap as I'd consider going.
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Old 07-22-2011, 12:12 AM   #930
Rocket Man
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Join Date: Aug 2007
Location: Longmont, CO
Default Re: List Of your favorite Custom Perks

Pet Peeve -- Similar to Higher Purpose, but with a much narrower goal. You have some minor bugaboo, such as the correct usage of an obscure word, the proper knot of a tie, or a hated familial nickname. In a situation where your peeve is relevant, you get +1 to appropraite skill rolls (such as to Public Speaking for a debate where you can nail your opponent on improper semantics.)

Very occasionally, this may prove to be useful in a more typical "adventuring" context, by initiating a burst of rage that applies the bonus to the next violent action taken. ("Don't call me Junior!") This can be called on no more than once per adventure, and possibly less frequently at the GM's discretion.
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