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#841 | |
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Banned
Join Date: Apr 2008
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#842 |
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Join Date: Oct 2005
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I'm not sure if this has come up yet, as it seems kind of obvious:
Sea Legs The character negates up to -4 in penalties for actions undertaken while standing on rolling, shifting, or canted footing. If the character must roll to avoid falling down under such circumstances, the character has a +4 bonus to that roll. This Perk is most appropriate for an Age of Sail or Swashbuckler campaign. Alternately, one might introduce a Lubber Quirk. The character suffers a -2 to physical tasks undertaken while on a rolling, shifting, or canting ship. In especially severe cases (bad weather, ship-to-ship combat) the GM may require a DX roll to avoid falling.
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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#843 | |
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Join Date: Jan 2008
Location: The Wasteland
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Quote:
The Naval Training perk and the Sure Footed perk gives us two good measures of bonuses and penalties negated.
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
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#844 | |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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#845 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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I see no reason why not. You'll still lose the benefits of Clean and Polished in a situation where you can't have been maintaining the gear, but you'll get the benefit of the doubt as to when you can have been.
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#846 |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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That works for me, allowing that provision, I'd keep the perk
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#847 |
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Join Date: Dec 2009
Location: Jacksonville FL
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In our game we called this the Han Solo slap!
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
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#848 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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#849 | |
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Join Date: May 2005
Location: Oakdale, MN
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Quote:
...sorry. Continue... continue.... |
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#850 |
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Join Date: Jan 2008
Location: The Wasteland
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SEA DRINKER
You can drink - and survive of - salt water, as well as fresh water.
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
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| Tags |
| house rules, perks |
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