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Old 05-06-2010, 08:53 AM   #831
Rune
 
Join Date: Jul 2006
Default Re: List Of your favorite Custom Perks

Not sure if this has been posted before. But in our current DF-game we have introduced a perk for a heavy variant of Dwarfs.
It adds +3 to resist knockback and slams. I think it is called "Massive body".

So when calculating your ST to see if you get knocked back, you get +3 to the ST score (ie. if you have ST 10, with this perk you get ST 13 for purposes of resisting knockback).
Similarly you add 3 to you HPs when resisting a slam (not when performing a slam).

This is perhaps not a "favorite perk", but it was an attempt at illustrating someone who is quite a bit more heavy than his ST/HP would normally justify.
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Old 05-06-2010, 12:13 PM   #832
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Rune View Post
Not sure if this has been posted before. But in our current DF-game we have introduced a perk for a heavy variant of Dwarfs.
It adds +3 to resist knockback and slams. I think it is called "Massive body".
I'd probably price this higher than a perk. I'd model it like Resistance (Occasional, +3) even though this isn't a HT bonus.
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Old 05-06-2010, 02:48 PM   #833
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Default Re: List Of your favorite Custom Perks

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Originally Posted by tanniynim View Post
I'd probably price this higher than a perk. I'd model it like Resistance (Occasional, +3) even though this isn't a HT bonus.
Really? I thought it was a bit expensive even for a perk. There aren't many mobs out there who will try to -Slam/Bull Rush you or who has crushing weapons (only ones that can give knockbacks).
And +3 doesn't really do a whole lot anyway. With 15 ST and 20 HPs those +3 really doesn't count for much.
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Old 05-06-2010, 02:51 PM   #834
Ragitsu
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Rune View Post
Really? I thought it was a bit expensive even for a perk. There aren't many mobs out there who will try to -Slam/Bull Rush you or who has crushing weapons (only ones that can give knockbacks).
And +3 doesn't really do a whole lot anyway. With 15 ST and 20 HPs those +3 really doesn't count for much.
Well, it is your (your guys'?) game. If you feel five points is too much, then it's too much.
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Old 05-07-2010, 12:36 PM   #835
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Asta Kask View Post
... They can't kick to the front (a GURPS kick is done with the hindlegs.)
Where does that come from?
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Old 05-07-2010, 03:11 PM   #836
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Default Re: List Of your favorite Custom Perks

What I mean is, if they use the front legs it's a punch. If they use the hindlegs it's a kick.

That's my interpretation of this post, but I could be wrong.
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Old 05-07-2010, 04:50 PM   #837
Ragitsu
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Default Re: List Of your favorite Custom Perks

Clean and Polished: Your weapon or weapons are always free of defects, marks, and stains. This makes them immensely presentable, which may grant a +1 bonus on Merchant rolls to sell them, or on Reaction checks against those that have an interest in your weaponry. You must take regular care of your weapon(s), or have someone that can perform the maintenance for you.
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Old 05-07-2010, 06:57 PM   #838
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Default Re: List Of your favorite Custom Perks

Well I know that technically the perk I'm about to address isn't a custom perk, but in a game where it's a sort of farcical take on hollywood is the perk Immunity to (Specific Poison)† from PU2 page 11 too cheesy when used for Botulinum Toxin?
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Old 05-07-2010, 07:24 PM   #839
The Benj
 
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Default Re: List Of your favorite Custom Perks

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Originally Posted by Dwarf99 View Post
Well I know that technically the perk I'm about to address isn't a custom perk, but in a game where it's a sort of farcical take on hollywood is the perk Immunity to (Specific Poison)† from PU2 page 11 too cheesy when used for Botulinum Toxin?
It's a single toxin. Why would it be?
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Old 05-07-2010, 07:43 PM   #840
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Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Rune View Post
Not sure if this has been posted before. But in our current DF-game we have introduced a perk for a heavy variant of Dwarfs.
It adds +3 to resist knockback and slams. I think it is called "Massive body".

So when calculating your ST to see if you get knocked back, you get +3 to the ST score (ie. if you have ST 10, with this perk you get ST 13 for purposes of resisting knockback).
Similarly you add 3 to you HPs when resisting a slam (not when performing a slam).

This is perhaps not a "favorite perk", but it was an attempt at illustrating someone who is quite a bit more heavy than his ST/HP would normally justify.
I'd say treat it as +3 HP for all purposes except actually having those HP, so you're harder to knockback, harder to Slam, do better Slams but also take more falling damage.
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