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#731 | |
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Join Date: Oct 2004
Location: Boston area
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Quote:
"Isn't that ghakh?"
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Sex is nobody's business but the three people involved. And the shop where they bought the equipment. |
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#732 |
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Join Date: Jan 2008
Location: The Wasteland
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Merry Men Training
You CAN perform a Pop-Up Attack with a bow or a sling (Campaigns, pg.390).
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
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#733 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Smokin' Shades: You gain a +1 to Sex Appeal when you wear sunglasses. They must be clean and in good repair.
(For Men In Black style campaigns, a variant of this Perk -- Ray-Bans of Doom -- can grant +1 to Intimidation instead.)
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#734 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Faster than Fred: If you and another character have identical Move scores and are both running away from something, you automatically win any ties in a contest of Running to determine who's closer to the danger. (From the old joke: "I didn't have to be faster than the bear. I just had to be faster than Fred.")
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#735 |
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Join Date: Jan 2008
Location: The Wasteland
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Steady Aim < choose long distance weapon skill >
You lose only half your aiming bonuses after rolling for an Active Defense, round down. +2 to Will tests when rolling to see if you lose your aim after being wounded. Mental Focus +2 to Will tests when rolling to see if you keep your Concentration after being wounded.
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Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
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#736 |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Intuitive Counter
You can more or less instantly count anything, provided you can break it down into discrete objects (number of matchsticks dropped on the floor, number of days between June 3, 1952 and September 15, 1975). In effect, Lightning Calculator (Counting only). Lived Near a Landfill You aren't phased by bad smells. You get a +3 to rolls to any HT or Will roll to avoid negative effects of "ordinary" bad smells (like nausea or overwhelmed sense of smell), and can generally just ignore nuisance effects. You also get +1 on reactions when dealing face-to-face with people with Bad Smell, since they are used to people shying away. Mouse Ears Your hearing range extends slightly into the ultrasonic range. Your sensitivity is not fine enough to send or receive any kind of message in that range, but you can make a Hearing roll to know that the sound is present. Any constant ultrasonic noise will cause you much the same nuisance as any other kind of background noise.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#737 |
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Join Date: Apr 2005
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+ Can read anyone's handwriting, language modifiers notwithstanding.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#738 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Binge and Coast: You can overeat and store up to three meals and coast later. This is in essence like payload but only for food eaten.
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#739 | |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Sleep Bank: Despite what medical science claims, you can "store up sleep." A normal human with this perk, for example, could sleep 14 hours at once and then get only 6 hours sleep for the next three nights without ill effects. Note that this is NOT Less Sleep or Extra Sleep! The total number of hours your character sleeps doesn't change, it just gets shifted around a bit.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#740 |
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Join Date: Apr 2005
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Optional Driving Rules- A toned-down form of Legal Immunity, you may break any traffic law you like that doesn't involve injuring people, including those in card and significant property damage.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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