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#441 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Diehard: When making HT rolls to avoid death, you only die immediately if you fail by 5 or more. On a failure by 4 or less, you become Mortally Wounded.
It's kind of like a couple of levels of Hard to Kill, but worse. Useless in a low-tech setting without supernatural healing, but a neat stopgap otherwise. Bounce back: If you recover from being Mortally Wounded, you do not need to make a HT roll to resist losing a point of HT. This one seems like it would go well with Diehard, but seems pretty crap otherwise. Actually, maybe it should just get included. |
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#442 |
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Join Date: Apr 2005
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Moment of Need You get +1 on all requests for aid.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#443 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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#444 |
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Join Date: Apr 2005
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Something like that, but the idea here is that you get the bonus despite whatever shape you are in and don't have to look like a bedraggled puppy in the rain. It also should work on people with Callous and doesn't effect your appearance.
__________________
Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#445 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Sounds pretty powerful to me. How about 5pts?
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#446 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Death Wish: Can will himself dead.
Obviously best if the character has some form of resurrection ability, but useful nonetheless. No nudity: For those with resurrection abilities, they will always pop back up with clothing appropriate to the indigenious locals. I guess this might qualify as a variant of super clothing, but the specifics make it different enough for its own write up, IMO. |
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#447 |
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Join Date: Apr 2005
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That would put it on par with Charisma, which effects all influence rolls.
__________________
Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#448 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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True. I guess 2-3 points would be appropriate (if only because Reputation, Everybody all the time, -80% Only To Request Aid seems munchkiny).
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#449 | |
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Join Date: Jun 2006
Location: Mpls, MN
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Quote:
Something like... Moment of Need: You get +1 on all requests for aid. This can only be used with NPC's that are obviously more powerful, or more knowledgeable with the environment that the aid is being requested for.
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Profession Life path Templates [DF]One Shot - Crevan Brokenhand's Last Rest Towndale: A user generated fantasy town for any game system. |
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