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#411 |
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Join Date: Nov 2006
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Zero Gravity: A character with this perk is unaffected by gravity and can float freely as desired. If the PC desires to be able to switch from no gravity to normal gravity then he/she muct take another perk to make it switchable. So this is really a double perk.
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#412 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Are you messing around with us again, b-dog? Or did you forget the cost of a perk in GURPS?
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#413 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
Imagine you have 10 hit points but the mass of a 1 hit point character. It's mentioned in supers as zero point feature to have boat loads of hit points but a more human normal mass. |
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#414 | |
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Join Date: Jan 2008
Location: The Wasteland
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Quote:
How about dividing my idea in 3 different perks, then...? South Paw Insidious Style. . . aaand. . . Disonorable Fighting
__________________
Brazilian Vault Dweller, Wanderer and Chosen One. (Feel free to correct my english grammar!) |
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#415 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Creak Immunity
You never seem to encounter creaky doors, squeaky floors, snapping twigs or any other non-living element of the landscape that would give your passage away by sound. In a situation where you absolutely will encounter such things, you get a +1 on Stealth checks against opposed Hearing based Perception checks. Last edited by Ragitsu; 08-08-2009 at 03:30 AM. |
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#416 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Pre-Combat Checks/Inspections (PCCs/PCIs (Standard Operating Procedure)
You always check your gear before leaving on a mission in a systematic way. If there is ever a question whether you remembered something you were required to carry, have a full load of ammo, or made sure your equipment was functional; there isn't. You did. |
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#417 |
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Join Date: Apr 2005
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Steady (skill)
You get +2 on rolls that involve tasks with this skill as if you had two levels of High manual dexterity. Compare this to Efficient and focused.
__________________
Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#418 |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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See A Penny ... At need, your character will just happen to find a single coin lying on the ground, whether it's the last quarter he needs for the vending machine or the dime to serve as an emergency screwdriver. He may not find another coin until the first one has been disposed of in some way.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#419 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I have no clue if this has been mentioned in some way over the enormous number of pages...
Lucky in Love: +1 reaction to potential mates when first meeting them coupled with -1 to any chance based gamboling role including default. |
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#420 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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