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#361 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Stable Kicker: You don't need to roll vs. DX to retain your footing after a missed kick.
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When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#362 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyļv, Ukraine
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#363 |
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Banned
Join Date: Mar 2005
Location: Athens, GA
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Rough Trade is specifically refers to temporary penalties from action/combat. Getting your arm lopped off doesn't do it, a black eye does. It can't be deliberate, either. There should probably be a +2 limit, though, and it's up to GM discretion - no one looks good covered in sewage. Still, it's a perk that says when you get slimed, you get a sexy bed-head look rather than drowned rat. This is the norm for characters in movies, who in RL have their grime applied by make-up artists.
Maybe Hot 'n' Dirty would be a better name. Rough Trade might apply to people who look good in damaged clothes, holding guns, etc. Both are intended as appearance mods for everyday style heroes - you can look good on occasion with actually sinking lots of points into Appearance. I'm trying to think of a movie ref for Cleans Up Real Good, but all I can think of is the chick in Devil Wears Prada, and I *hated* that movie. Then again, I don't usually like how women look in make-up, so I'm not a good judge. Also, Wears It Well - you get a +1 appearance reaction in a specific set of clothes, such as a uniform or overalls or whatnot. You could model this as some kind of Appearance (requires object), but I don't think it's really worth the effort. Nice Body - your appearance goes up a level while naked or scantily clad only. Grace - you get (DX-10)/3 as an appearance bonus only while moving How would you model Natural Beauty - meaning you look best without any prep or make-up? Last edited by tantric; 04-16-2009 at 04:48 PM. |
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#364 |
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Join Date: Sep 2008
Location: Greenville, SC
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Last Stitch Effort (In Vain): You are out of arrows, ammunition, or energy cells. You have no weapons to swing with, the opponent you face is unfazed my mere unarmed combat, and you are just generally screwed. As a last stitch effort, you may take and throw a single item at your opponent, and it will automatically hit. This cannot be an item that does damage, otherwise you would have a chance. Items like a hat, travelers ration, a shoe, or a dead cat. This will not hurt your opponent, but may surprise it (Depending on a will roll) for one second, giving you a last chance to run.
Mild Intuition: This is a perk-level form of intuition. You are good at guessing something, but only at a single, mildly convenient task. Examples include: you can usually guess which woman/man in a bar is likely to go home with you, you can usually guess someones age, or you can usually guess someones favorite food. No Bad Hair Day Your hair always looks neat and well-kept, despite just waking up in the morning or running from giant ants through a forest. Fast-Draw (Make-up): You can put on makeup as if it's second nature. Putting your face on in the morning should not take longer than a few minutes. You may even readjust your makeup with ease in stressful situations (i.e. while being shot at in a high speed car chase)
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The tips at the end of your shoelaces are called aglets... There purpose is sinister. |
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#365 | |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#366 | |
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Banned
Join Date: Apr 2008
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#367 | |
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Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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#368 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Which would reinforce me in my beliefs that any character who takes the perk is likely to have a high Kicking skill already... meaning it mostly saves the game from a lot of nuisance die rolls. Always a good thing, IMO.
__________________
When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ... Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#369 |
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Join Date: May 2005
Location: Lynn, MA
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Magic Perks
Magical Attunement: You may cast spells in low mana areas at -4 to skill rather than -5. This Perk May only be taken in primarily Normal or Higher Mana gameworlds for balance. Johny one spell: You seem to have a knack for a particular spell. Add +1 to Basic Skill for the purposes of determining Energy Reduction for High Skill, Required Spell Casting Rituals OR negate 1 hex of range penalty for Regular Spells (you may buy 3 levels of this Perk to add each benefit) Affinity for Beasts: You may use spells from the Mind Control College normally reserved for sapient creatures on those with animal intelligence. You must figure out how to adapt these and take them as separate spells for each category of animal, but it does not require full research. Only other mages with this Perk can learn them. Prerequisites Animal Empathy AND Animal Friend. |
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#370 |
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Join Date: Sep 2006
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Keen Edge(Skill): Gives you a +1 to the effective skill whenever you use that skill and tie against an opposing skill roll.
Taunt: Once per round, you may taunt an enemy. You must be able to speak, and the enemy must be able to hear and understand you. If that enemy fails a will roll, they get -1 until the beginning of your next turn to hit anyone else but you. Last edited by Talonxlll; 04-17-2009 at 09:35 AM. |
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