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#321 |
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Join Date: Apr 2005
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+Hypnotism is a reaction roll with all applicable modifiers.
This perk reflects the fact that hypnotizing someone is simply a matter of distracting them and charismatic attractive people are more of a distractive.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#322 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Cruel Sensei*
Prerequisites: Callous, Teaching, cinematic campaign. Normally, Callous teachers are neither likeable nor efficient. But for you, this is a style that works. You get +3 to your Teaching rolls, but only while you're yelling at and insulting students, administering cruel and unusual punishments for failure, giving SAW-like lessons etc. It effectively offsets the -3 to Teaching that Callous characters get. Essential for the angry sifu, the cinematic army sarge, or the well-intentioned extremist seeking aprentices. Last edited by vicky_molokh; 03-23-2009 at 03:48 PM. |
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#323 | |
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Join Date: Aug 2004
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Quote:
"OK, Pai Mei... Here I come." |
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#324 |
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Join Date: Sep 2008
Location: topeka KS
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well some we have in my games i play in are
perfect hair- never need to do more then run your hand though your hair and it always looks fine no matter if you just came out of a sawmp it still looks fine perfect skin - never get a sunburn always tan and it will still look nice and you don't scar and such elven blood - you count as an elf to elf only magic items be they a powerstone that makes elves hair grow each time they use a point of energy or they have a limit on them that only an elf can use it ^^;; theres more but yea heh |
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#325 |
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Join Date: Sep 2008
Location: Greenville, SC
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Epic Trenchcoat: When you have a trenchcoat, it can be used as a Light Cloak, with the same statistics.
Drunken Harmony: Get a +2 to any singing or musical instrument roll while intoxicated. Useless Super Power: You are entitled to a Super Power that gives no benefit what-so-ever. Such powers include Water Proof Hands, Able to Summon a Lawn Gnome, or DR 5 against mosquito's. Insta-Strip: Can remove all clothing/armor as a free maneuver. However time to put armor on remains the same. Lucky-Slot: You get 1 extra character point if you manage to randomly roll 3 sevens in a row.
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The tips at the end of your shoelaces are called aglets... There purpose is sinister. |
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#326 | |||||
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Quote:
Quote:
Quote:
Which would be strange. Quote:
Quote:
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#327 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Practiced Tongue: +1 to Acting to tell lies you've prepared previously (not ones you just made up).
Made for a PC with lots of secrets, specifically to model them being good at keeping big secrets. |
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#328 | |
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Join Date: May 2008
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Quote:
DR 5 against Mosquitos is really: Resistant (Immune, Rare Mosquito-Vectored Diseases ) [5] with the special effect that you don't get bitten by mosquitos for some reason or another. (It seems a little more than Rare, depending on your setting, but not scratching from a mosquito bite sounds like a perk, so it balances.) |
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#329 | |
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Join Date: Nov 2004
Location: Flushing, Michigan
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Quote:
Cruel Sensei. You have a knack for finding the specific cruel punishments, tasks, etc., that actually work better than normal teaching methods for particular students. You must role-play this, but it adds +1 to all relevant teaching rolls, and you don't have to worry about real-world educational theory, etc. It's a perk, so your method works. Note that this does NOT involve Callous. The cruel sensei is cruel because he (or she) cares! |
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#330 | |
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Join Date: Jun 2006
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Quote:
Anyway mosquito bites normally do 0 damage and still transmit disease. I guess that would be the tough skin limitation on the DR though.
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-- MA Lloyd |
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