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#301 | |
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Banned
Join Date: Apr 2008
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Quote:
http://forums.sjgames.com/showpost.p...&postcount=212 |
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#302 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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+2 is definitely too strong. In fact, +1 seems like it's probably too good; there aren't that many times you can use Intimidation where your eyes aren't visible. I can think of:
-When you're blindfolded -When it's really dark -When you're yelling at someone down the 'phone So, I'd maybe let +1 go, on the understanding that the stare really needs to be there, it's not a blanket +1 that might sometimes not count, it's a sometimes +1. |
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#303 |
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Banned
Join Date: Apr 2008
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Note that in my version of the Perk, it's only useful when you attempt NON-VERBAL Intimidation. I figure talking put you in the sphere of calculation rather than crazy and so the eyes no longer have the same impact.
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#304 | |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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Quote:
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#305 |
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Join Date: May 2008
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Frankly, I prefer the calculating version:
Threatening Monologue: Gain a +1 to Intimidation when your victim isn't distracted by something else (combat, loud music, etc) and you can rail on them verablly in excruciating detail for 1dx10 seconds. |
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#306 | |
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Join Date: Jun 2005
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Quote:
__________________
My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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#307 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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There is an existing official perk called Fearsome Stare, which simply allows you to use Intimidation without spending any time or speaking.
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#308 | |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Quote:
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#309 |
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Join Date: May 2005
Location: Lynn, MA
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Pathetic - For this perk to work, the character must be appropriately dressed, (ie, like a bum), +1 reactions regarding requests for very simple aid and +1 to the panhandling skill. Also, NPCs will randomly come up and give the character small change while not panhandling. This perk includes a drawback of a -1 reaction penalty in all circumstances it does not benefit (in addition to the normal penalties associated with his dress and demeanor due to an exaggerated view of a negative trait. (examples: bad smell smells worse, bad appearance having slightly greater impact))
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#310 | |
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Join Date: Jun 2005
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Quote:
__________________
My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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