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Old 01-04-2009, 10:05 AM   #271
Sense of Duty (Kittens)
 
Join Date: Apr 2005
Default Re: List Of your favorite Custom Perks

Just Kidding This perk allows you to reroll critically failed Diplomacy or Public speaking roll by laughing it off as a joke, if appropriate.
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Old 01-04-2009, 04:04 PM   #272
Quadrone
 
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Join Date: Jul 2008
Location: USA
Default Re: List Of your favorite Custom Perks

Here's and entertaining one one of my players in an upcoming campaign came up with:

Always Gets the Best Table (used in restaurants).
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Old 01-04-2009, 09:00 PM   #273
Kelly Pedersen
 
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Sense of Duty (Kittens)
Just Kidding This perk allows you to reroll critically failed Diplomacy or Public speaking roll by laughing it off as a joke, if appropriate.
Hmm. Not sure I'd allow it for both skills for one perk, to be honest. However, a perk that mitigated critical failures for one skill is actually an interesting idea. Doesn't seem too unbalanced, compared to, say, Daredevil, which gives +1 to all DX skills and lets you reroll crit fails for them as well.
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Old 01-04-2009, 09:16 PM   #274
Dalillama
 
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Default Re: List Of your favorite Custom Perks

Immune to scurvy : Your body produces its own Vitamin C, and you do not need any in your diet. This is appropriate when statting out many mammals, as well as anthopomorphs and bioroids.
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Old 01-04-2009, 10:17 PM   #275
pnewman
 
Join Date: Aug 2004
Location: Anchorage, Alaska
Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by malloyd
In principle you pay zero points for a character than spends 4 months straight awake and then hibernates for two.
This makes a poor combination with 'Terminally Ill - One month or less'. Such a character should probably have to buy 'Doesn't Sleep'. I don't think that 'I'll sleep when I'm dead' is much of a restriction in GURPS terms.
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Old 01-04-2009, 10:50 PM   #276
Not another shrubbery
 
Join Date: Aug 2004
Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by pnewman
This makes a poor combination with 'Terminally Ill - One month or less'. Such a character should probably have to buy 'Doesn't Sleep'. I don't think that 'I'll sleep when I'm dead' is much of a restriction in GURPS terms.
? Are you saying that the trait cannot be a Feature because it wouldn't stack with Terminally Ill?
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Old 01-05-2009, 02:35 AM   #277
TheGnome
 
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Default Re: List Of your favorite Custom Perks

Subconscious one liner: You have a knack to quip funny statements. You may make a roll for 6 or less. If successful then get a +1 reaction checks.
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Old 01-06-2009, 12:28 PM   #278
Sense of Duty (Kittens)
 
Join Date: Apr 2005
Default Re: List Of your favorite Custom Perks

Forensic Integrity When investigating a crime scene, you never get your DNA on evidence.

No darkness penalities for wearing sunglasses

Special Excercises (Silence 1)
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Old 01-06-2009, 02:45 PM   #279
The Final Door
 
Join Date: Feb 2008
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Default Re: List Of your favorite Custom Perks

From an old firemage in my campaign (from before Perks, but same concept):

Matchfinger: the mage has practised fire magic so long that he can light things with his finger as if it were a small match. It is still a bit clumsy to light real fires with (despite Hollywood, you need more than a match to light a curtain!), but he can light a cigarette or paper as if he was using a match or small lighter. He can also hurt someone slightly, but no more than you might do by pinching hard (no damage, a minor 'ouch' pain).

Of course, he also had the disadvantage of causing spontaneous fires. No, not Pyromania, fires just seem to start in flammable things near him (we did that as an Odious Personal Habit).
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Old 01-06-2009, 03:02 PM   #280
malloyd
 
Join Date: Jun 2006
Default Re: List Of your favorite Custom Perks

Quote:
Originally Posted by Not another shrubbery
? Are you saying that the trait cannot be a Feature because it wouldn't stack with Terminally Ill?
Oh I don't know, if you *know* are going to die in a month, spending it all on stimulants and not sleeping much seems pretty reasonable, and you wouldn't charge for that right?

More seriously, Terminally Ill is one of GURPS more fundamentally broken disadvantages. I'd never permit it, so there's never a problem with it conflicting with anything. If you actually want to play a character who will die soon, I'll let you do that with the -15 point version of Destiny.
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