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#271 |
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Join Date: Apr 2005
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Just Kidding This perk allows you to reroll critically failed Diplomacy or Public speaking roll by laughing it off as a joke, if appropriate.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#272 |
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Join Date: Jul 2008
Location: USA
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Here's and entertaining one one of my players in an upcoming campaign came up with:
Always Gets the Best Table (used in restaurants). |
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#273 | |
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Quote:
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#274 |
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Join Date: Nov 2004
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Immune to scurvy : Your body produces its own Vitamin C, and you do not need any in your diet. This is appropriate when statting out many mammals, as well as anthopomorphs and bioroids.
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#275 | |
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Join Date: Aug 2004
Location: Anchorage, Alaska
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Quote:
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#276 | |
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Join Date: Aug 2004
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Quote:
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#277 |
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Join Date: Sep 2008
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Subconscious one liner: You have a knack to quip funny statements. You may make a roll for 6 or less. If successful then get a +1 reaction checks.
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#278 |
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Join Date: Apr 2005
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Forensic Integrity When investigating a crime scene, you never get your DNA on evidence.
No darkness penalities for wearing sunglasses Special Excercises (Silence 1)
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#279 |
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Join Date: Feb 2008
Location: Not really there...!
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From an old firemage in my campaign (from before Perks, but same concept):
Matchfinger: the mage has practised fire magic so long that he can light things with his finger as if it were a small match. It is still a bit clumsy to light real fires with (despite Hollywood, you need more than a match to light a curtain!), but he can light a cigarette or paper as if he was using a match or small lighter. He can also hurt someone slightly, but no more than you might do by pinching hard (no damage, a minor 'ouch' pain). Of course, he also had the disadvantage of causing spontaneous fires. No, not Pyromania, fires just seem to start in flammable things near him (we did that as an Odious Personal Habit). |
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#280 | |
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Join Date: Jun 2006
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Quote:
More seriously, Terminally Ill is one of GURPS more fundamentally broken disadvantages. I'd never permit it, so there's never a problem with it conflicting with anything. If you actually want to play a character who will die soon, I'll let you do that with the -15 point version of Destiny.
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-- MA Lloyd |
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