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#1 |
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Join Date: Aug 2004
Location: Germany
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Since a single "canon" DF setting is probably both unlikely and counterproductive - how about creating a loose collection of "pseudo-canon" factoids, each describing a single aspect of the same nebulous setting?!
The inspiration for this is of course the PoL (Points of Light) setting for the new D&D4e - a collection of *those* factoids can be found here. The rules for this endeavour here are simple: - everything from the DFs is canon: races, classes, magic, monsters, etc. - anyone may post - don't contradict previous posters Example: Hell Gnomes: While doomchilds are the reason for most reports about them, hell gnomes are more than just legends. They were created in the same conflict that saw the birth of the dragon-blooded. However, they were not the work of dragons... . |
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#2 | ||
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Join Date: Jul 2005
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team Last edited by griffin; 06-07-2008 at 03:41 AM. Reason: Correct quoting and delete extraneous prior material |
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#3 |
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Join Date: Nov 2006
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Huldra-elves
These are nasty elves with jet black skin and hair along with red eyes. They are tricksters and delight in cruel jokes. They prefer to remain hidden during the day, usually in caves but at night they will often come into towns and make mischief. The lick of their toungue causes a deformity, possibly crippling the person recieving it. Most huldras prefer to deceive others instead of merely killing them as they have strong faery blood. Their tricks can be quite horrific though, often cause severe injury or disfigurement. A few will follow dark cults or serve demons. They slpit from the elves in the Faery Realm when they sided with the trolls, orcs, goblins and shadow elves. Dvergar These are dark dwarves with corpse white skin and black hair. They are incredibly selfish and cruel. They are great weapon forgers and craftsmen. They often mine for minerals, gems and metals but they find it easier to merely steal. Their lairs are known to house horrible traps and tricks to deter any from entering their lair. They also split from regular dwarves in the faery realm. In the mortal realm they live deep below the earth but sometimes they come to the surface to take items that they want. Last edited by b-dog; 06-08-2008 at 10:44 AM. |
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#4 |
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Join Date: Sep 2004
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Flame Lich:
These undead spirits keep their essence in a continuously burning flame, lit from a flame older than the first man. Their bodies resemble a charred corpse, and they leave ashen foot prints when they choose to walk. They are constantly on watch for stray humans so that they can keep up their supply of tallow candles. They wield powerful magics, almost always employ or dominate protective lackies, and as long as their flame is lit they can reform a new body within 24 hours of their previous one being destroyed... |
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#5 | |
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Join Date: Jul 2005
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Are huldra elves magically talented/gifted? What demons do they serve? Did they play a major roll in the Demon Wars? By the way, when did the Demon Wars occur and what was the cause? Time for more depth.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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#6 |
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Join Date: Aug 2004
Location: Germany
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The "Demon Wars" sound like they would make for a great "dark age of the ancient world" - in the style of the classic dark age between 1200 BC and 800 BC
http://en.wikipedia.org/wiki/Bronze_Age_collapse http://en.wikipedia.org/wiki/Greek_Dark_Age ...so they should be set in an age about 3000 years before the present. Maybe roughly like this (only using established content): Sakyss Sakyss War Against The Beings From Beyond . . . Elven golden age . . ...slow rise of humans and the humanoid races ..first great human realms . .Demon Wars! . rise from the ashes . . . founding of Nothgord .human empire of Ilroyne . .fall of Ilroyne . . .? ? . . . . . .present
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
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#7 |
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Join Date: Aug 2004
Location: Germany
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P.S.: even if the canyon system known as "Hellmaw" predates the Demon Wars, it still seems likely that it gained this name based on what happened in these wars - maybe the canyon truly was used as some great dimensional beachhead from Hell?
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
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#8 | ||||||||||
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Join Date: Nov 2006
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Coleopterans and other insectmen arise and live hidden lives as they see little conflict with other races. Crawderans and Vausun arise remain hidden during the time of the Sakyss. Sauwan arise, ancient fish people who build great cities and worship the ancient gods. They are defeated by the Sakyss and then their island cities sink into the ocean Quote:
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Mankind abandons the gods and instead worships demons. Huldras, Nightshade and blight elves help the demons as do the dvergar and goblin-kin . . Quote:
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. .? ? . . . . . .present[/QUOTE] Last edited by b-dog; 06-14-2008 at 02:17 PM. |
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Join Date: Nov 2006
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#10 |
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Join Date: Aug 2004
Location: Germany
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Gomga Tarr and the Time of Skulls
More than thirteen centuries have come and gone since the so-called Time of Skulls. The empire of Ilroyne was only a fleeting memory when the legendary Gomga Tarr, a giant among goblins, managed to unite the savage nomad tribes of the far eastern plains beyond the Earthblood Plains. His enormous army plowed through the plains on their way to the west, slaughtering whole clans of Stormrider elves and dozens of human nomad tribes. After the terrible defeat of the western armies at Pallor Pass, the large valley between the Black Wall and the Seldus Mountains, Gomga Tarr's forces poured into the Land of Five Rivers. The next three years were a time of rape and slaughter which brought the fall of the Dhactylean princes and the defeat of the warrior tribes of the western coast... ...until the Day of Mystery. On the morning before a great battle between a few remaining western armies under the leadership of Verrick the Great - who would later found the first of the Western Kingdoms - Gomga Tarr disappeared. Without a trace. And the goblin-kin hordes turned around their horses and warbeasts - and left to the east, never to return. Until today no sage, wizard or priest could answer why this happened - and the goblin-kin nomads will kill any one who dares to ask.
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Malmsturm: German FATE Sword&Sorcery Roleplaying |
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