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#1 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Werewolves, faeries, ghosts and other supernatural beings have throughout fiction often have had a variety of different abilities and powers attributed to them.
It would be interesting to see what powers GURPSers find fitting, or otherwise appropriate for a variety of supernatural creatures. What powers could a werewolf develop. This thread assumes supernatural carefully edging into a dark variety of the SUPERS genre, and a bit less in the gritty pseudo-science of 'supernaturals' as medical diseases and metamorphing viruses. That is, supernaturals have/tap into(/whatever) actual supernatural power. What powers do you feel is appropriate for a given supernatural being? Try to write up powers with a headline and a name + short description of the power. For example: Ghost Dream Haunting [36p] You can break into a persons dream and twist them into whatever you deem fitting. Waking up the subject of one of your dreams is somewhat difficult, but not impossible. Shaking the victim, or giving them a douse of cold water is a pretty easy way to fix the problem. Illusion (Mental, +100%; Accessibility: Can only on sleeping Victims, -40%); Terminal Condition: the victim wakes up, -20%) Perk, "Stay asleep": While you are in physical contact you can make your chosen victim suffer a quirk version of the Deep Sleeper perk. They are hard to wake up by It will be interesting to see what abilities/powers you think is fitting for Faeries and Werewolves for example. Note: Discuss powers appropriate for different creatures all you'd like, but please, if you have a cool idea for a power to a supernatural creature, then please try to write it down as a GURPS ability: that is after all the main purpose of the thread. For the actual race templates for supernatural creatures, take a look at This thread
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 05-23-2009 at 06:44 PM. |
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#2 |
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Join Date: Nov 2006
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I don't have any point values but just some ideas.
Faeries. Transformation of things; spinning straw into gold thread, turning pumpkins into carriages and mice into horses, Affliction; souring milk, poisoning food, creating an apple that cause sleep until a certain thing occurs to break the spell Faerie Craftsman; making magical items...instead of an enchanter these craftsmen would be dweomerworks and they would have the skill to make magical items by their craft skill alone instead of using magic spells to enchant them. Dwarves making the chain for Fenris, elves making magic swords, drow making thier items ect. Pixie Dust; the faerie would be able to generate a magical dust that would afflict others with magical powers such as flight or to breath under water. Faerie Portal; can create a gate to the faerie realm which would be easier in more closely aligned areas; an elf would be able to create a portal more easily in a forest while a troll or huldra would more easily create one in a cave. Also ghouls and ghasts of the nightmare realm could create portals to the mortal realm through grave yards. Powerful Illusion; The illusions would cover very large areas and would be more difficult to dispel as faerie magic is from galmour while ordinary magic is from mana. Vampires Vampire Mist; at first the vampire can only turn into a mist that is able to penetrate his grave site but maybe at higher powers the mist can also afflict it's powers as well such as mind control or energy drain ect. Demons and Devils powers: (Demons are beings that were evil since the day the came into being while devils were once good gods or servants of gods who rebelled and are now evil; devils try to seduce mankind into sinning and corrupt them while demons tend to just want to destroy mankind) Innate Attack; Any; poison bite, breath weapons, stringers, acid blood that spatters on PCs attacking them, explode, mind controling howl, web. Affliction; Attribute Drain, Spell power affliction (terror, sickness, madness, panic, ect) Terrifying Attack; The demon can attack a PC and the PC must have a Fright Check at a penalty equal to the amount of damage inflicted. |
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#3 |
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Join Date: Oct 2007
Location: Vermont
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I always thought it was incredibly lame how worthless Werewolves were 28 days out of the month (or 30 days if you believe that "only the full moon is the full moon, not the days on either side malarky"). The usual solution is to put the transformation completely within control of the character, but when you do that you lose the "curse" aspect of lycanthropy that I feel makes it so cool. I love the metaphor of the Werewolf; it represents that part of ourselves that is still slave to the brutal animal within, that dark and violent "survive at all costs and breed as much as you can" part that we all pretend doesn't exist in polite society.
I put this together for a campaign were all the characters were monsters, so that there would be a reason to take my personal favorite of the classic gothic monsters. This one retains enough power to be useful the rest of the month, while being bestial enough to be undesirable during those times when it manifests. Were-Wolf (55) St+1 (10) Dx +1 (20) Ht+ 1(10) Per+ 4 (20) Regular Regeneration (25) Alternate Form (See Below*) (12), Night Vision+3 (3) Talent (Animal Instincts) +2 (20)**, Frightens Animals (-10) Destiny: harm those you care the most about (-15), Lunacy –10, Secret (Werewolf) -30 *Alternate Form (Wolf) [12] [-1 St [-20], St+3 (No Fine Manipulators –40% (18), DX+1 (20), IQ-5 (-100), Ht+2(20) Per +5 (25) DR 2 (Tough Skin –40%) (6) Night Vision +2 (2), Discriminatory Smell (15), Move +3 (15), Increase Regeneration to Fast ( 25), Injury Tolerance (Damage Reduction ½ (Accessibility: Very Common: Non-Silver, Non-Magical attacks –10%)) (45), Sharp Teeth (1) Temperature Tolerance 1 (1) Unkillable (Achilles Heel, Silver –10%) (45), Increased Striking Strength +4 (Bite Only, -60%) (8), (Uncontollable Appetite (Human Flesh) (-15), Wild Animal (-30), Quadruped (-25), Infectious Attack (-5), Bloodlust (-10), Berserk (Battle Frenzy) (-15)] Uncontrollable 9 (-30%), Full Moon Only (-40%) ** Animal Instincts 10/level: Climbing, Intimidation, Jumping, Running, Sex Appeal, Stealth, Survival, Swimming, Tracking, Weather Sense
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 06-01-2008 at 07:26 PM. |
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#4 |
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Join Date: Oct 2007
Location: Vermont
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Sorry I didn't read the initial post carefully enough to realize that you wanted powers and abilities rather than templates. There aren't any really original power write ups in the above racial template. :(
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My ongoing thread of GURPS versions of DC Comics characters. |
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#5 | |
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Join Date: Aug 2004
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#6 | |
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Join Date: Oct 2007
Location: Vermont
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Quote:
As for your point about the lunar cycle, you're right, of course, that was an invention of Hollywood, but so was the curse aspect I was going for. The silver thing was an invention of the movies too. In medieval folklore Lycanthropy was linked to satanism and witchcraft. Being a werewolf was essentially a spell cast using a wolf's pelt to transform yourself into the animal. If convicted of being a werewolf you'd be put to death and if your body wasn't properly disposed of you might rise as a vampire as punishment for the evil done while you were alive. The crimes of medieval werewolves would better fit our modern archetype "serial killer" than the Hollywood werewolf. But then, that wasn't exactly the trope I was going for.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#7 | ||
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Luke |
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#8 | |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Quote:
Werewolves are somewhat difficult, what power up do you give them except increased strength and so on?
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#9 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
"How about if some werewolves can control computers with their souls? And others can maybe teleport? Or just shift between dimensions?" "Sure! Those powers scream 'werewolf' to me! Print that baby!" But I digress . . .
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#10 | |
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Join Date: Aug 2004
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| Tags |
| power ups, powers, supernatural |
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