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#121 | ||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Imbue 3 (Limited Penetrating Strike, -80%) [8] Penetrating Strike (Axe/Mace) DX+8 [40] Total cost: 48 points. Quote:
Last edited by Ze'Manel Cunha; 06-15-2008 at 07:12 AM. Reason: Corrected as RPK suggested |
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#122 | |
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Join Date: Mar 2008
Location: LFK
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#123 | |||
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Join Date: Aug 2004
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Quote:
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Its not too hard to see how one could extend the framework in Powers to accommodate this without loss of balance, of course. Quote:
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#124 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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There are many spells which provide absolute protection, absolute invulnerability, etc.: Incoming cruise missile? No problem, I have Deflect or Return Missile. Air burst nuclear explosion? No problem, I have Force Dome. And so on. |
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#125 | ||
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#126 | ||
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Join Date: Jan 2005
Location: Stuttgart, Germany
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#127 |
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Join Date: Aug 2004
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Not true. The gadget does a single point of innate damage; the rest comes from the wielder. Therein lie two of the gadget's issues: first, the sum total of all of the modifiers applied to it amount to a single character point, since they're being applied to "one point of damage". Second, there's the matter of asking how much damage the "Ignores DR" enhancement should apply to, and thus how many points it should cost. AFAICT, there's no published answer to the latter; if it has been officially answered, it happened on this forum, not in a book.
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#128 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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There wasn't actually a full gadget built posted, so I went off of what I read as his intent. As for how much damage a gadget enhancement applies to, it applies exactly to howevermuch it has been bought up for. So if you buy an enhancement for a single point of damage, then only 1 point is enhanced. (This is described both in Basic, Powers and other places.) If you want an armor piercing gadget which in enhanced by your own muscle ST, then you must buy the additional Melee Attack (ST-Based) +100% enhancement (Powers p.103-104), along with the Innate Attack bonus you want, as well as buying up the armor piercing enhancement for the full amount of damage you can generate with your ST when swinging that weapon. There's no freebies, ever. Imbuement make for a much cleaner build for this type of thing. |
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#129 |
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Join Date: Nov 2007
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I am creating sheets of super heroes, using Powers and Supers. I have problems to create characters like Silver Samurai, and the Imbue seems to be a solution, but it generates a imbalance in the point costs.
I think Imbue is structurally imcompatible with Supers. |
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#130 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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| Tags |
| fp for effect, fp for skill, imbuements, power ups |
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