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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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A while back, I did some work on a GURPS Space campaign setting. I set that aside to work on other projects, and am now ready to return to it.
I'm going to sart by laying out a basic set of guidelines. This is intended to have some retro elements. Time? Not sure, but far enough in the future for there to be multiple colony worlds, some settled for at least a couple of centuries. Technology: The dominant human civilization[s] = TL 10, leaning towards safetech. I don't want to emphasize transhumanist stuff, although bionic limbs and the like will exist. No nanofacs/replicators. No contragrav. No reactionless drives. FTL travel is via a web of interconnected jumplines, using a jump drive. No FTL radio, so courier ships are used instead. Only limited superscience, mainly in the form of FTL. Aliens- Multiple species, several of which are not humanoid. Life on most planets shares certain fundamental similiarites to life on Earth- suggestive of a common origin. Some people explain this in scientific terms, others turn to religion for answers. Magic, Psi, etc- Nope. Danger sense or luck is fine, telepathy and TK are right out. That doesn't mean there aren't people who believe in this stuff, of course. Last edited by combatmedic; 05-08-2008 at 11:15 PM. |
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| space |
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